• Login
  • Register
  • Login Register
    Login
    Username:
    Password:
  • Home
  • Members
  • Team
  • Help
User Links
  • Login
  • Register
  • Login Register
    Login
    Username:
    Password:

    Quick Links Home Members Team Help
    Tendo City Tendo City: Metropolitan District Tendo City PD XBLA

     
    • 0 Vote(s) - 0 Average
    PD XBLA
    lazyfatbum
    Offline

    Administrator

    Posts: 4,354
    Threads: 222
    Joined: 09-21-1999
    #12
    8th June 2009, 8:54 AM
    I must, must find a N64 adapter for 360 so I can use the N64 controller. The face buttons on the 360's can be used as the C-buttons but it's not as tight. Using the dual anal is fine for the one player game but for multiplayer you need the precision of the digital movement. This is especially true in all-explosives combat. If I imagine the momentum generated by a full run forward and then performing a Z defense from rockets or grenade launchers the anal movement is going to be too slow. I had this same issue in PDZ where the game felt muddled in movement and closer to the speed of Halo.

    With experienced players and perfectsims the DM gets so fast you cant even blink. I prefer that speed and sense of control over the trudging, mechanized and clunky feel of most console FPS.

    But yes, happiness ;D

    1.) The first thing I will do is turn off most of my HUD and disable the head bob. I hope these options are intact.

    2.) Rumors of every Goldeneye multiplayer and singleplayer level as a DM arena. This would be very, very nice. Cradle with snipers (using a gameshark) was a lot of fun. More PD levels, too, please. The first level (the dD building) would be incredible for multiplayer.

    3.) Furniture/enemies can be thrown out of windows, do it Rare.

    4.) God damn face mapping. Look, the programing is there on your hard drives somewhere. Use the 360 camera, make it happen. Also, fully customizable players so I could make a bond clone. The idea of the face mapping was so ahead of its time that it hasn't (STILL) been done. I could play as a Pepsi can or a report on sales of larger sized condoms in Japan, a ferret, dicks, Uniboob the Titclops and obviously any inappropriate characters can be kicked from PD servers but be used in immature glee during local play. Imagine the high rez capabilities: Your character's face could be a screen shot of any meme, or even your favorite gun or a hallway from PD's levels. ah... bliss

    5.) FIX THE TIME IT TAKES TO DIE DURING COMBATBOOST OR SLOW/SMART MOTION GAMES. PLZ. Simple fix: When you are killed, you vanish while still falling so it's the normal time it takes to die (and to recieve your rez count) but the animation just doesnt finish through.

    6.) Keep the ability to close your eyes by ducking 3 times. Also, keep the abilty to improve your accuracy by ducking even when using fully automatic weapons BUT FOR THE LOVE OF GOD take away the sims ability to pinpoint shotguns in to a single cluster from any distance (related: sims reload and firing times. Fix em. No one can use a magnum that fast... no one).

    7.) Unleash the levels and weapons, gadgets, etc that were all planned for PD but not used. Even if just for fun, as this will be the definitive Perfect Dark and missing pieces is just stupid. (i'm tired of suitcases and necklaces that do nothing!)

    8.) Skedar in multiplayer. Faster than Mr. Blond but he's bigger too, so... and since they can hold any weapon and act exactly like any other generic human it just makes sense also Skedar King should be a new game type called Terminated Salvations. You start a game, with the Skedar King roaming the level, everyone has one life. The Skedar King terminates each player one by one and is pretty much invincible. Whoever is killed last wins however: The longer you survive the more points you generate. So imagine a 15 player game. One player killed 5 giving him 50 points (lets say) but the last survivor of the match only has 10. Well, the longer he lives the more points he gets. So if he survives a minute with the King after him he can generate more than 50 making him the overall winner. During the last-man portion of the match, the other players can watch and place bets (using their points) as to how much longer he or she has to live.

    9.) 4 (or more) co-op or counter-op.

    I will think of more later.
    Reply
    Reply
    « Next Oldest | Next Newest »

    Users browsing this thread: 1 Guest(s)



    Messages In This Thread
    PD XBLA - by A Black Falcon - 5th June 2009, 4:28 PM
    PD XBLA - by Dark Jaguar - 5th June 2009, 5:47 PM
    PD XBLA - by A Black Falcon - 5th June 2009, 6:47 PM
    PD XBLA - by Sacred Jellybean - 6th June 2009, 10:46 PM
    PD XBLA - by Fittisize - 6th June 2009, 10:52 PM
    PD XBLA - by Dark Jaguar - 7th June 2009, 1:28 PM
    PD XBLA - by A Black Falcon - 7th June 2009, 3:25 PM
    PD XBLA - by Dark Jaguar - 7th June 2009, 6:29 PM
    PD XBLA - by A Black Falcon - 7th June 2009, 6:47 PM
    PD XBLA - by Dark Jaguar - 7th June 2009, 6:50 PM
    PD XBLA - by A Black Falcon - 7th June 2009, 8:18 PM
    PD XBLA - by lazyfatbum - 8th June 2009, 8:54 AM
    PD XBLA - by Dark Jaguar - 8th June 2009, 12:03 PM
    PD XBLA - by A Black Falcon - 8th June 2009, 1:01 PM
    PD XBLA - by Dark Jaguar - 8th June 2009, 1:51 PM
    PD XBLA - by A Black Falcon - 8th June 2009, 3:08 PM
    PD XBLA - by Dark Jaguar - 8th June 2009, 4:56 PM
    PD XBLA - by Sacred Jellybean - 8th June 2009, 8:08 PM
    PD XBLA - by A Black Falcon - 8th June 2009, 11:31 PM
    PD XBLA - by lazyfatbum - 9th June 2009, 12:11 AM
    PD XBLA - by Dark Jaguar - 9th June 2009, 12:13 PM
    PD XBLA - by lazyfatbum - 9th June 2009, 12:50 PM

    • View a Printable Version
    • Subscribe to this thread
    Forum Jump:

    Toven Solutions

    Home · Members · Team · Help · Contact

    408 Chapman St. Salem, Viriginia

    +1 540 4276896

    etoven@gmail.com

    About the company Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

    Linear Mode
    Threaded Mode