1st April 2009, 8:00 PM
Oh snap, it's not a port, not a remake. It's a reimagining. This could get be really, really good.
It's not a joke, it's from the May edition of Nintendo Power. Prepare for the omgz: There's no combat.
From NP: Once the monsters see you, the chase is on. “Holding Z button makes Harry get the lead out, and during the getaway, you can barge through doors, climb over fences, jump through windows, and so on. You can even barricade doors behind you with a bookshelf or whatever else might be handy. The static gets louder as the monsters close in, and while Harry is running, you can look back over his shoulder. Watching these abominations leap over cars and crawl along the rooftops as they relentlessly pursue our hero and had us on the edge of our seats.” “To be clear, these chase sequences aren’t quick-time events; you have full control over Harry and can choose whichever path you see fit to his destination.” “The monsters will take alternate routes to try to cut you off, and they’ll use their numbers to flank you whenever possible."
They need to make a preorder bonus of adult diapers.
KOTAKU:
The newest issue of Nintendo Power features details and first screens of Silent Hill: Shattered Memories, the Wii-bound "re-imagining" of the original Silent Hill for the PlayStation. Konami says it's far more than a remake.
According to details culled from the new issue, via GoNintendo, producer Tomm Hulett says that the Wii game won't necessarily play out story-wise like the original, but will be "twisted to betray your expectations," with Shattered Memories modifying the game's structure based on your decisions.
"The characters play different roles, things don't necessarily happen in the same order, and the story is taken in lots of new directions," Hulett says, noting that you'll still play as protagonist Harry Mason and will run into familiar characters from the first Silent Hill.
Another major change, according to the report, is that there will be no permanently locked doors. That means no obsessive checking of every single door knob in the game, apparently. As you might expect, the Wii version of Silent Hill takes advantage of the console's motion controller in unspecified ways.
Guess that confirms that rumor of the game's development on the Wii. Now what about that PSP remake?
---
Go Nintendo: (original breaker of the story)
“The characters play different roles, things don’t necessarily happen in the same order, and the story is taken in lots of new directions. You still play as Harry Mason, you’re still looking for your daughter, and you’ll see familiar elements, but they’re all twisted to betray your expectations.”
“One of Shattered Memories’ most significant and intriguing additions—your answers actually affect how the game unfolds. And it doesn’t end there. the game “watches” you constantly, and your behavior throughout can determine when you’ll meet certain characters, which scenes you’ll witness, and a variety of other factors.” “In Silent Hill games, the town always gets inside the protagonist’s head,” say Hulett. “But now, it’s getting inside YOUR head.”
“We’re using the Wii Remote to interact directly with the environment, so the puzzles are all based around that idea,” says Hulett. “You’re not just hitting buttons to choose things.” He also notes that the solution to a puzzle is always in the immediate vicinity, and assures us there’s a lot less backtracking then in previous games.”
“Longtime fans of the series will also be delighted to learn that there’s a way through every locked door; no more checking dozens of entrances only to find that 90% of them are permanently barred shut.”
---
lmfao, this. THIS is how you Wiimake. And the graphics are great, i'd say we're looking at RE4 with more dynamic lighting and more on screen. But obviously we need directfeed shots and not scans. But this gives an idea:
It's not a joke, it's from the May edition of Nintendo Power. Prepare for the omgz: There's no combat.
From NP: Once the monsters see you, the chase is on. “Holding Z button makes Harry get the lead out, and during the getaway, you can barge through doors, climb over fences, jump through windows, and so on. You can even barricade doors behind you with a bookshelf or whatever else might be handy. The static gets louder as the monsters close in, and while Harry is running, you can look back over his shoulder. Watching these abominations leap over cars and crawl along the rooftops as they relentlessly pursue our hero and had us on the edge of our seats.” “To be clear, these chase sequences aren’t quick-time events; you have full control over Harry and can choose whichever path you see fit to his destination.” “The monsters will take alternate routes to try to cut you off, and they’ll use their numbers to flank you whenever possible."
They need to make a preorder bonus of adult diapers.
KOTAKU:
The newest issue of Nintendo Power features details and first screens of Silent Hill: Shattered Memories, the Wii-bound "re-imagining" of the original Silent Hill for the PlayStation. Konami says it's far more than a remake.
According to details culled from the new issue, via GoNintendo, producer Tomm Hulett says that the Wii game won't necessarily play out story-wise like the original, but will be "twisted to betray your expectations," with Shattered Memories modifying the game's structure based on your decisions.
"The characters play different roles, things don't necessarily happen in the same order, and the story is taken in lots of new directions," Hulett says, noting that you'll still play as protagonist Harry Mason and will run into familiar characters from the first Silent Hill.
Another major change, according to the report, is that there will be no permanently locked doors. That means no obsessive checking of every single door knob in the game, apparently. As you might expect, the Wii version of Silent Hill takes advantage of the console's motion controller in unspecified ways.
Guess that confirms that rumor of the game's development on the Wii. Now what about that PSP remake?
---
Go Nintendo: (original breaker of the story)
“The characters play different roles, things don’t necessarily happen in the same order, and the story is taken in lots of new directions. You still play as Harry Mason, you’re still looking for your daughter, and you’ll see familiar elements, but they’re all twisted to betray your expectations.”
“One of Shattered Memories’ most significant and intriguing additions—your answers actually affect how the game unfolds. And it doesn’t end there. the game “watches” you constantly, and your behavior throughout can determine when you’ll meet certain characters, which scenes you’ll witness, and a variety of other factors.” “In Silent Hill games, the town always gets inside the protagonist’s head,” say Hulett. “But now, it’s getting inside YOUR head.”
“We’re using the Wii Remote to interact directly with the environment, so the puzzles are all based around that idea,” says Hulett. “You’re not just hitting buttons to choose things.” He also notes that the solution to a puzzle is always in the immediate vicinity, and assures us there’s a lot less backtracking then in previous games.”
“Longtime fans of the series will also be delighted to learn that there’s a way through every locked door; no more checking dozens of entrances only to find that 90% of them are permanently barred shut.”
---
lmfao, this. THIS is how you Wiimake. And the graphics are great, i'd say we're looking at RE4 with more dynamic lighting and more on screen. But obviously we need directfeed shots and not scans. But this gives an idea: