23rd September 2008, 4:09 AM
A Black Falcon Wrote:Yeah, as I said, I think AoEII was their best game... and even there, though it was great, it was nowhere near the leap up of, say, one Blizzard game to the next. It was a comparatively small improvement. Still, the first two AoE games were great RTSes, so I'm sad to see them go... even if AoE I annoyed me immensely by having triremes fight eachother by shooting giant catapult or ballista bolts at eachother. So ridiculously unhistorical... trireme fights were mostly fought with ramming, not archery. I know that would be harder to model, but it'd have been worth it I think... oh well.
(And why can't you do things like put troops on walls? It's such an obvious feature the games should have had!)
But anyway, good games. Hopefully this new studio can be as good.
Every studio does this kind of thing on and off... they all have. Activision, Ubisoft, Midway, EA, Microsoft, etc, etc... all of them.
The Byzantines had a big ass flame thrower on the bow of theirs Dromons.
Most of the siege weapons used during the middle ages were constructed and invented by the Byzantines, The trebuchet was first put into service under the reign of Emperor Basil the Bulgarslayer , Used during his wars against Tsar Samuil of Bulgaria.
AOE- Can not compete with the total war series or rival RTS games, AOE became burnt out of gas after Age of kings.
Age of Mythology and so fourth, Just seemed more like AOE with myth units and god powers.
I enjoyed the story of the AOE III campaigns,Morgan Black and the knights of saint John were interesting.