17th September 2008, 4:29 AM
Well I'd say in Zelda 1 the walls you could bomb were often hinted at by looking at the map itself. Generally, if you noticed a big black square surrounded by rooms you've been in, chances are there's a way to get in that room. This is also true of a lot of the outdoor places. If there's a big strange looking rock in the middle of a field, chances are you should try doing something to get in there.
That said, the game did have it's share of completely random "hintless" stuff too, such as a huge line of bushes where exactly one can be burned along several screens, but there's no indication which one, or even that one should be considered curious.
Nonlinear dungeons were one of my favorite parts of that game though. Today's Zelda games should attempt for more of that if you ask me. "Find them yourself" worked fine as the entrances for all of them were pretty strongly hinted at throughout the game.
That said, the game did have it's share of completely random "hintless" stuff too, such as a huge line of bushes where exactly one can be burned along several screens, but there's no indication which one, or even that one should be considered curious.
Nonlinear dungeons were one of my favorite parts of that game though. Today's Zelda games should attempt for more of that if you ask me. "Find them yourself" worked fine as the entrances for all of them were pretty strongly hinted at throughout the game.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)