6th August 2008, 9:34 PM
Quote:I'm not sure I get what you are saying. First of all, the tech not allowing it is the ultimate game over come back. You really can't argue against "it's not possible".
My point is that getting rid of the circle of light that is one of Diablo I and II's defining aspects in both graphics and gameplay really isn't something they should be doing. I'm sure there's a way to make it work, somehow... but it's needed.
Quote:Besides, many of those improved pics look too grey to me. Shadows look nice, but the real world has color, and rainbows. Magic = color most of the time too.
Sure, magic should be color. I agree that the grey spell effects in the edited shots don't look that great. As I said, my issues are mostly with the art style and darkness, not the color.
Quote:My only problem is the muscles on muscles look. Aside from that I love the look of the game. The guy does cover the fact that they do have to have different looks for different areas. Other areas likely do look greyer.
Oh, sure, the art style is okay... it's just identical to WC3/WoW's art style, while before Diablo was more different. Which was the whole point. The same thing happened if you compare Starcraft I to Starcraft II. What's so hard to understand about that? Sure I love Blizzard art design, but I loved it when they looked different, too! They have three franchises, they shouldn't all so similar artistically...