14th July 2008, 11:39 AM
GR confused the controls discussion with gameplay discussion, obviously.
DJ, "X confirm triangle cancel" isn't in just a few games. I have a bunch of PS1 games that do that horrible thing for their control systems...
It is quite annoying that different games use different things, though. In every game you have to look it up pretty much, because most will have X for confirm but a few have circle (another would be Soul Blade), and some have triangle for cancel and others have circle (and ones with circle for confirm have X)... on most consoles there is a standard forward and back button!
It is true that on SNES some games had B for accept, but A was the general thing. It was nothing like the PSX.
Oh, and you're definitely right about confusion for controller design with the CC. N64 and Genesis games would be kind of odd, any way you map them... B=A, Y=B, cstick for the cbuttons, or something weird like that (for N64)? Or are A and B mapped as A and B, despite their quite different alignment? Either way, it's bad design, particularly in removing the C buttons... and for the Genesis, which had ABC XYZ, it is just as confusing with buttons in a different order... but unless Nintendo released like three different controllers for the VC, I don't see any way to avoid at least some of it, considering that the different systems did use different orders.
Those points about the PSP sound pretty annoying too.
DJ, "X confirm triangle cancel" isn't in just a few games. I have a bunch of PS1 games that do that horrible thing for their control systems...
It is quite annoying that different games use different things, though. In every game you have to look it up pretty much, because most will have X for confirm but a few have circle (another would be Soul Blade), and some have triangle for cancel and others have circle (and ones with circle for confirm have X)... on most consoles there is a standard forward and back button!
It is true that on SNES some games had B for accept, but A was the general thing. It was nothing like the PSX.
Oh, and you're definitely right about confusion for controller design with the CC. N64 and Genesis games would be kind of odd, any way you map them... B=A, Y=B, cstick for the cbuttons, or something weird like that (for N64)? Or are A and B mapped as A and B, despite their quite different alignment? Either way, it's bad design, particularly in removing the C buttons... and for the Genesis, which had ABC XYZ, it is just as confusing with buttons in a different order... but unless Nintendo released like three different controllers for the VC, I don't see any way to avoid at least some of it, considering that the different systems did use different orders.
Those points about the PSP sound pretty annoying too.