5th July 2008, 8:22 PM
Dark Jaguar Wrote:You misread ABF.
He was talking about art style, not engine.
You "even played Warcraft 1" did ya? Now THAT game had a different art style than WC2, that's for sure. I didn't especially like it's appearence. WC2 looked like a more serious version of Lost Viking's art. I guess it's not too surprising.
ABF, I think I agree with you there. Variety in art styles (AND WRITING STYLES DANG IT, sorry wrong thread...) sure adds... variety... However that last sentence of mine LACKS it. :D
I took a look at some of those character designs. They do look different when you directly compare them to Warcraft humans for example (to look at them, it would appear that Human mages spend their days lifting giant pillars just like human warriors).
I totally agree about the Blood Elf model thing. That was weird. I suppose it's not too bad but when you consider that all the warcraft females are like half the size of their male counterparts, it gets incredibly silly. In their defense, in the blood elf case it seems that there was some sort of self-clipping issue when the old models did a number of animations.
I sometimes I mistakenly put "build engine and artwork" into the same category , It was not a misreading just a confusion of terminology on my part.
Warcraft Orc & Humans was my first blizzard game , Warcraft II was just released not long after I was first introduced too the first game. Blizzard once offered a downloadable demo for WC1 on their website , The game play had some differences from Warcraft II you had to create adjacent walkways before you could build anything on a lot with exceptions to a gold mine, Even walls were buildable later on.
One thing that held Warcraft1 back was limited grouping, You could only control 4 guys at a time. If you lined up walls of crossbowmen or orcish Spearmen with catapults behind them you could create a impenetrable defense line. Something more difficult to do in WC2, The game suffered from pathing AI problems which the next sequel only improved slightly upon.
Allot of familiar characters units and spells would not make a comeback untill warcraft III.
Water elemental Summons
Orc wolf Raiders
Orc Nercrolites & warlocks
Demon summons
The Human cleric and Conjurer never appear again, Although the Mage in WC2 inherits some of their abilities.
The Human crossbowmen gets replaced by Elven rangers in WC2 and Dwarven riflemen in WC3.
The Orcish spearmen get replaced by the Trollish units in the sequels
Medivh was originally a boss in the dungeon level of the Humans campaign, He summons demons and fire elementals , commands sludge monsters,His fireball attacks did allot of damage.Later we learn that he was possessed by Sargeras and was forced into creating the dark portal, Medivh never betrayed his kingdom out of his own will.
Only Demons & Ogres appear in the first game in the dungeon levels as the sole non O&H humanoids.
Unlike the others games, The player races were homogeneously human and Orc.
The first Orc female to appear was in WC1,Warcheif Blackhands daughter whom your ordered to kill. You don't see Orcs with boobs ever again untill WoW.
WC1 was a dos game, Windows 95 was state of the art when Warcraft II tides of darkness and its expansion beyond the dark portal arrived, But still had Dos components that lead to incompatibility problems in the first release.
Warcraft Orcs & Humans was a classic, You wont see it the same way if you played the much improved sequel first.
My most fondest memories were of WC1.