7th June 2008, 3:40 PM
Where are you, exactly?
And what class are you? Because of how slow they start, I don't know if I'd recommend playing as a mage class in BG1...
BG1 has lots of sidequests. It's just that most of the sidequests are scattered around -- most forest zones have a quest or two in them.
While it does let you wander around, the main quest is always there and is presented fairly clearly... go to Beregost, then Nashkell, then the Nashkell Mines, then to the camp, then to the city. Straightforward. You're just also allowed to go wandering around and explore... but they always make your main goal pretty clear, and point you in the correct direction for that.
Most of that aimless wandering is fun, but isn't part of the main quest...
But really, you need to be more specific of where you are and what you've done before I can say too much about what you could or should be doing... you just need to look at your quests and use your head. Just because you CAN go somewhere doesn't mean you should! Would you go wandering into any random dungeon at the beginning of Morrowind or something? Of course not, you'll be killed... but pay attention, save often, and stick to safer areas and you should (mostly) be fine.
And really, I love the exploring part. It's great fun to just be wandering around in the forests, doing quests or killing kobolds or stuff like that. It's one of my favorite parts of the game... trying to fully map out all the areas I can. :) Baldur's Gate I isn't as railed as Baldur's Gate II. It's not totally open without a point, like a TES game, but it allows you a lot of latitude to explore and figure things out, and I like that about it. It strikes a great balance between exploration and openness on the one hand and directed encounters and plot on the other.
And what class are you? Because of how slow they start, I don't know if I'd recommend playing as a mage class in BG1...
BG1 has lots of sidequests. It's just that most of the sidequests are scattered around -- most forest zones have a quest or two in them.
While it does let you wander around, the main quest is always there and is presented fairly clearly... go to Beregost, then Nashkell, then the Nashkell Mines, then to the camp, then to the city. Straightforward. You're just also allowed to go wandering around and explore... but they always make your main goal pretty clear, and point you in the correct direction for that.
Most of that aimless wandering is fun, but isn't part of the main quest...
But really, you need to be more specific of where you are and what you've done before I can say too much about what you could or should be doing... you just need to look at your quests and use your head. Just because you CAN go somewhere doesn't mean you should! Would you go wandering into any random dungeon at the beginning of Morrowind or something? Of course not, you'll be killed... but pay attention, save often, and stick to safer areas and you should (mostly) be fine.
And really, I love the exploring part. It's great fun to just be wandering around in the forests, doing quests or killing kobolds or stuff like that. It's one of my favorite parts of the game... trying to fully map out all the areas I can. :) Baldur's Gate I isn't as railed as Baldur's Gate II. It's not totally open without a point, like a TES game, but it allows you a lot of latitude to explore and figure things out, and I like that about it. It strikes a great balance between exploration and openness on the one hand and directed encounters and plot on the other.