17th April 2003, 9:57 PM
And I'd love the physics and damage models from X-Wing Alliance... while it is fun levelling fleets of TIEs and slaughtering Star Destroyers like they are paper mache, its hardly anywhere NEAR realistic for how Star Wars ships and physics and ship damage models work... sure, the X-Wing games aren't exact either, but they are a LOT closer.
Do I want a sim? No, those don't work on consoles. But a few more sim aspects, and a more realistic damage/weapon/shield control system, would be GREAT.
I mean... getting powerups is all well and good, but in Star Wars (the sims anyway) there is NO SUCH THING as a non-homing missile or torpedo. They do not exist. So why do they in Rogue Squadron? It's annoying... also stuff like, as I said, how you level fleets of TIEs so fast and kill Star Destroyers WAY WAY too easily needs to be fixed.
Oh, and I WANT X-Wing: NJO! NOW! Why is Totally Games wasting their time on a World War II game? :)
Do I want a sim? No, those don't work on consoles. But a few more sim aspects, and a more realistic damage/weapon/shield control system, would be GREAT.
I mean... getting powerups is all well and good, but in Star Wars (the sims anyway) there is NO SUCH THING as a non-homing missile or torpedo. They do not exist. So why do they in Rogue Squadron? It's annoying... also stuff like, as I said, how you level fleets of TIEs so fast and kill Star Destroyers WAY WAY too easily needs to be fixed.
Oh, and I WANT X-Wing: NJO! NOW! Why is Totally Games wasting their time on a World War II game? :)