6th May 2008, 9:36 PM
Well if it wasn't the case, why would you be hearing audio? One thing to keep in mind is all those various cards used their own unique machine codes. Creative kept it simple by using the old machine codes and just adding on to that (I think even from the start they started out with the adlib card machine codes), but if it was another company? Better hope your game supported it.
There's also a million apps out there that will take those machine codes and translate them on the fly into something the MS sound system can do something with. I'm sure you are familiar with stuff like VMsound and so on.
Yes, labelling is misleading, and it's because of the inconsistancy and how each game had to be coded independantly to support these modes.
There's also a million apps out there that will take those machine codes and translate them on the fly into something the MS sound system can do something with. I'm sure you are familiar with stuff like VMsound and so on.
Yes, labelling is misleading, and it's because of the inconsistancy and how each game had to be coded independantly to support these modes.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)