30th April 2008, 8:48 PM
As soon as you turn it off, the global economy is somehow hurt.
The dynamic of the limited time frame is a key aspect tho. An example would be:
Day 1: a child was kidnapped just 16 hours ago, search parties with hounds are out and the town is in shock. On this day, the parents are in the town hall making a plea to the local and national news for the safe return of the child. There is a car accident on 5th and Main at 2PM. Because of prior events that day, its nearly impossible to get there before the car crash to stop it (later you discover that it was caused because of reckless driving from the kidnapper), but by organizing your time, you can stop the accident and even retrieve a make and model of the kidnapper's car as well as a license plate number, generating a new side quest. This is also the first planned day of the local fair which is all but empty due to the recent events of the kidnapping. At the fair, a few families cautiously keep their eyes glued to their children. This is the only time you would be able to find a family that was victim to a kidnapping several years ago in which their son was taken by what they believe to be the same criminal, they offer valuable insight in to their own investigation and are able to provide pics and descriptions of the kidnapper, as well as their lost son, now 8 years old.
2nd day: There is a wind chill advisory for crops as it will be dipping down below 30 degrees tonight. The homeless shelters are packed and here you can find several people, one of them a Vietnam vet who claims to have found bones and human remains right outside the town at the local dumping grounds. If you dont collect this info on day 2 you wont get this valuable info, at the dump you find other things of interest including the types of garbage bags used to hold the human remains (which as a matter of fact, just happen to be sold at only 2 stores in the town). Also during the day, the fair has decided to take a portion of its revenue towards the search for the missing child, this prompts a huge burst of good faith by the town's people who attend the fair in droves. Security is also bumped up. This is the day you can also finally meet the parents of the kidnapped child.
3rd day: The annual fair is experiencing record numbers despite the cold, this is the day that you're able to save the kidnapped child if you had played days 1 and 2 properly. If not, his body will be found and a second kidnapping will take place in the fair that night. The power generators to the fair are cut and in the darkness of the crowds a little girl is taken. This sparks a chase by foot and by car, also highly dynamic based on how you have played the previous days.
Day 4: The kidnapper will make his only public appearance this day at the local mall where he's buying a "pretty dress" for his newest victim or a toy for his previous victim (again, depends on how you had played). This will be the only chance you have to take him down but you must have completed the previous days properly to do so, to have the viable information readily on hand so that you know he'll be there, that he likes to buy his victims toys and clothes before sexually assaulting them and killing them. He arrives at 4PM, the child restrained and firmly grasped by the hand, the entire scenario reaches its climax on the roof of the mall where you have one chance to fire one shot to sever his connection to the child (now his hostage) and either kill him or wound him so he can be taken in to custody. Even if you played the previous days perfecty with no hiccups in the flow of events, this split second gun shot can make or break the entire ordeal.
At the exact moment of the gunshot failing, the child is killed and/or the kidnapper escapes, fade to black and begin day 1.
...sorta like that
The dynamic of the limited time frame is a key aspect tho. An example would be:
Day 1: a child was kidnapped just 16 hours ago, search parties with hounds are out and the town is in shock. On this day, the parents are in the town hall making a plea to the local and national news for the safe return of the child. There is a car accident on 5th and Main at 2PM. Because of prior events that day, its nearly impossible to get there before the car crash to stop it (later you discover that it was caused because of reckless driving from the kidnapper), but by organizing your time, you can stop the accident and even retrieve a make and model of the kidnapper's car as well as a license plate number, generating a new side quest. This is also the first planned day of the local fair which is all but empty due to the recent events of the kidnapping. At the fair, a few families cautiously keep their eyes glued to their children. This is the only time you would be able to find a family that was victim to a kidnapping several years ago in which their son was taken by what they believe to be the same criminal, they offer valuable insight in to their own investigation and are able to provide pics and descriptions of the kidnapper, as well as their lost son, now 8 years old.
2nd day: There is a wind chill advisory for crops as it will be dipping down below 30 degrees tonight. The homeless shelters are packed and here you can find several people, one of them a Vietnam vet who claims to have found bones and human remains right outside the town at the local dumping grounds. If you dont collect this info on day 2 you wont get this valuable info, at the dump you find other things of interest including the types of garbage bags used to hold the human remains (which as a matter of fact, just happen to be sold at only 2 stores in the town). Also during the day, the fair has decided to take a portion of its revenue towards the search for the missing child, this prompts a huge burst of good faith by the town's people who attend the fair in droves. Security is also bumped up. This is the day you can also finally meet the parents of the kidnapped child.
3rd day: The annual fair is experiencing record numbers despite the cold, this is the day that you're able to save the kidnapped child if you had played days 1 and 2 properly. If not, his body will be found and a second kidnapping will take place in the fair that night. The power generators to the fair are cut and in the darkness of the crowds a little girl is taken. This sparks a chase by foot and by car, also highly dynamic based on how you have played the previous days.
Day 4: The kidnapper will make his only public appearance this day at the local mall where he's buying a "pretty dress" for his newest victim or a toy for his previous victim (again, depends on how you had played). This will be the only chance you have to take him down but you must have completed the previous days properly to do so, to have the viable information readily on hand so that you know he'll be there, that he likes to buy his victims toys and clothes before sexually assaulting them and killing them. He arrives at 4PM, the child restrained and firmly grasped by the hand, the entire scenario reaches its climax on the roof of the mall where you have one chance to fire one shot to sever his connection to the child (now his hostage) and either kill him or wound him so he can be taken in to custody. Even if you played the previous days perfecty with no hiccups in the flow of events, this split second gun shot can make or break the entire ordeal.
At the exact moment of the gunshot failing, the child is killed and/or the kidnapper escapes, fade to black and begin day 1.
...sorta like that