11th March 2008, 3:45 PM
Well I noticed one thing they've added is now rapid attacks can all be done by holding down A instead of having to rapid attack manually. Also, rapid attacks for a lot of characters are much faster.
You may have to charge to get a lot of power, but you can also do a really fast smash attack as well if you wish. If their damage is high, that fast one can be enough. I prefer it this way myself because it adds a layer of strategy. It isn't so easy to deliver a devastating smash now.
Many character's timings and some moves have all had some adjustments. One of my friends used to use Marth all the time and notes that the sword range is reduced now.
It'll take some adjusting but all around I think most of the characters are far more balanced. Fox doesn't seem to devastate as he used to, and Pikachu has better strength behind its attacks. Lucario is one of the biggest overhauls (he's basically a Mewtwo clone so that's how I'm judging him) as it really makes up for the biggest weaknesses of Mewtwo's design back in the day. I still think Mewtwo would have made a good addition as I loved how he was a little floatier, the neutral aerial A, and the space his ground "roll" took up, but Lucario is the better fighter. If they brought Mewtwo back, they'd have to increase his damage output and make him more durable to give him a better chance.
Oh, I was wrong about Ice Climbers. I was used to how in Melee when you changed outfits it would show who was in the "lead" of the two, but after testing the outfits in actual combat, yes, two of the costumes do put Nana in charge instead of Popo. Nitpick neutralized :D.
Also, I did manage to get into a good number of battles last night around 1 in the morning. Very few lag spikes and I never noticed attacks failing to connect or character "warping". The way it handles lag in the form of slowing down the game (and that itself was very rare in the matches I played) seems to resolve such issues.
You may have to charge to get a lot of power, but you can also do a really fast smash attack as well if you wish. If their damage is high, that fast one can be enough. I prefer it this way myself because it adds a layer of strategy. It isn't so easy to deliver a devastating smash now.
Many character's timings and some moves have all had some adjustments. One of my friends used to use Marth all the time and notes that the sword range is reduced now.
It'll take some adjusting but all around I think most of the characters are far more balanced. Fox doesn't seem to devastate as he used to, and Pikachu has better strength behind its attacks. Lucario is one of the biggest overhauls (he's basically a Mewtwo clone so that's how I'm judging him) as it really makes up for the biggest weaknesses of Mewtwo's design back in the day. I still think Mewtwo would have made a good addition as I loved how he was a little floatier, the neutral aerial A, and the space his ground "roll" took up, but Lucario is the better fighter. If they brought Mewtwo back, they'd have to increase his damage output and make him more durable to give him a better chance.
Oh, I was wrong about Ice Climbers. I was used to how in Melee when you changed outfits it would show who was in the "lead" of the two, but after testing the outfits in actual combat, yes, two of the costumes do put Nana in charge instead of Popo. Nitpick neutralized :D.
Also, I did manage to get into a good number of battles last night around 1 in the morning. Very few lag spikes and I never noticed attacks failing to connect or character "warping". The way it handles lag in the form of slowing down the game (and that itself was very rare in the matches I played) seems to resolve such issues.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)