4th March 2008, 10:28 PM
DJ, in that situation you would almost certainly hit. It really doesn't apply. :)
I just don't understand the problem... the game has rules, they work well, it's got a very complex, well-defined system based on D&D, the oldest and (I would say) greatest of RPG systems... so you "miss". So? You can't hit every time, then it'd be absolutely no fun at all! Do you want combats to end in ten seconds or something? Of course not... because with the way D&D works, that'd be the alternative: hits every time. And most characters in D&D don't have much health, once you actually start hitting them... the key is avoiding getting hit in the first place. :)
(As for difficulty, play at Core Rules, not Normal. BGII "Normal" really should be called "Easy", because that's what it is... I mean, no permadeath?? What the heck? That's not D&D!)
I just don't understand the problem... the game has rules, they work well, it's got a very complex, well-defined system based on D&D, the oldest and (I would say) greatest of RPG systems... so you "miss". So? You can't hit every time, then it'd be absolutely no fun at all! Do you want combats to end in ten seconds or something? Of course not... because with the way D&D works, that'd be the alternative: hits every time. And most characters in D&D don't have much health, once you actually start hitting them... the key is avoiding getting hit in the first place. :)
(As for difficulty, play at Core Rules, not Normal. BGII "Normal" really should be called "Easy", because that's what it is... I mean, no permadeath?? What the heck? That's not D&D!)