4th March 2008, 7:32 PM
(This post was last modified: 4th March 2008, 7:58 PM by A Black Falcon.)
Why? If your characters are better than whoever you're fighting you'll get a hit eventually, and rounds go by quickly in BG. So you fail to hit a few times... so?
Really though, with D&D you just need to think differently. D&D, as a game, combat system-wise, centers around one thing above all others: the to-hit roll. I know I said it already, but DR/immunities aside, you either hit or you don't in D&D. Defense doesn't affect how much damage you take from a hit, it reduces your chances of being successfully hit. Your thinking, that you should be hitting more, is based on other kinds of game systems that work completely differently, where defense reduces damage and dodging is separate (and rare). D&D isn't like that, and that's not a bad thing.
Really though, with D&D you just need to think differently. D&D, as a game, combat system-wise, centers around one thing above all others: the to-hit roll. I know I said it already, but DR/immunities aside, you either hit or you don't in D&D. Defense doesn't affect how much damage you take from a hit, it reduces your chances of being successfully hit. Your thinking, that you should be hitting more, is based on other kinds of game systems that work completely differently, where defense reduces damage and dodging is separate (and rare). D&D isn't like that, and that's not a bad thing.