4th March 2008, 6:05 PM
Great Rumbler Wrote:It's very true, though only during the first few hours. Once you start leveling up, it's not nearly as bad.
I already explained it, though. They're not all misses; they are misses and blocks. D&D just counts both the same.
Quote:Still though, my personal favorite battle system is Chrono Cross. You don't lose your spells after battle, but you have to "earn" them in every battle. You gain the ability to use your special moves by using normal physical attacks, and their probability in every turn increases with every hit. It's a great system that makes every battle strategic.
Any system where the players and enemies don't run on the same rules should be dropped from contention...
(It's not my fault that most JRPGs do things that way, it's their fault!)