14th February 2008, 12:57 PM
Quote:EGM didn't like it because you can't die.
You can't die or lose in Lucasarts adventure games, and there is no score or point system either, and they're some of the best games ever made...
Quote:Then what does that make Simcity? Or The Sims? Those games are all about creating your own objectives, using some imagination.
Going by current terms, Simcity would probably have to be called "nongame", yes... and that just reinforces how stupid the term is.