12th February 2008, 10:24 AM
In RE for GC the only things that had RTL were things rendered in real time (adoy), so main char's, enemies and props. It works great though. There's 3 basics of lighting: dynamic (fixed; applied to textures, noninteractive) RT (interactive) and alpha (usually, invisible boxes that change the color of whatever enters its area, casting a filter of red on to everything for example). The best lighting usually uses a combo of all 3 but when you get in to shaders you have all kinds of incredible detail you can trick.
That, however, up there *points* is real time or a cut scene. You cant cast the flashlight and map it on to prerendered backgrounds that actually change as if light is touching it (creating shadow and color change). Unless of course, its entirely real time or a prerendered cut scene. However, the gameplay description gives it away: "Go in to a first person mode." Hey, guess what you need in order to go in to a first person mode? Real time graphics.
The Wii is better than GC and that looks like an enhanced RE4 engine, so do the math there. I played FF2 on PS2 and it's indeed kreepy as all hell though it feels to me to be more 'Japanese'. I dunno how to explain that. And it makes total sense that Nintendo would buy it up because they've been trying to find a voice in the survival horror genre from a first-party stance. Luigi and Alex can tell you all about that.
That, however, up there *points* is real time or a cut scene. You cant cast the flashlight and map it on to prerendered backgrounds that actually change as if light is touching it (creating shadow and color change). Unless of course, its entirely real time or a prerendered cut scene. However, the gameplay description gives it away: "Go in to a first person mode." Hey, guess what you need in order to go in to a first person mode? Real time graphics.
The Wii is better than GC and that looks like an enhanced RE4 engine, so do the math there. I played FF2 on PS2 and it's indeed kreepy as all hell though it feels to me to be more 'Japanese'. I dunno how to explain that. And it makes total sense that Nintendo would buy it up because they've been trying to find a voice in the survival horror genre from a first-party stance. Luigi and Alex can tell you all about that.