4th February 2008, 1:47 PM
Yeah you can combine real time lighting and prerendered backgrounds. The lighting won't actually know what that big image or movie file in the background is, but the way it works is on the invisible 3D rendered background your character actually interacts with. In order to get these prerendered things to work, they have to include a real time environment, so it knows that you are walking up stairs for example. Since this extra background element your main character actually "sits on" is invisible, it doesn't need to push the hardware very hard at all. It's very crude and only does what it needs to do (collision detection and maps of where you can go). THAT is where the lighting effects come from. They can be applied to your actual character which IS rendered, but they can also use the 3D map to determine what portions of the background image should be "lit up". However, that said the effect will probably look a little photoshopped (think the pseudo lighting in DKC for example, where a level is filtered and lighting is done by removing the filter in certain shapes). I expect most of the lighting will be as prerendered as the background images.
Anyway, I have a friend who loves the Fatal Frame series.
Anyway, I have a friend who loves the Fatal Frame series.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)