19th January 2008, 6:40 PM
(This post was last modified: 19th January 2008, 7:04 PM by Sacred Jellybean.)
This started out as an even longer digression in GR's thread, so I'll just type it out here.
I really love how you're only given 3 bars of health in this game. To me, it shows that Nintendo understands that they've been too easy on the players in the past, and are willing to be more sadistic. Then there's the fact that instead of collecting coins for the purpose of extra lives or a means of showing the player where to go, you're set to collect comets instead, which in addition, open new worlds. It ensures that coins, which (obviously) give health, are a rarer commodity. You have to work for them by stomping on enemies, which can be trickier than simply tornado punching them. You know, I just realized how appropriate that move is, what with it being a special move in Smash Bros. I is smart. It's also in Sunshine, but you don't use it all that much.
The fact that platformed planes are now three-dimensional lends for so much inventive gameplay. I didn't really appreciate that until I played the game. It allows for a lot of new cool and tricky puzzles / general platforming. Instead of tossing around "innovative" like a gaming buzzword, it's actually very applicable here.
I really love how you're only given 3 bars of health in this game. To me, it shows that Nintendo understands that they've been too easy on the players in the past, and are willing to be more sadistic. Then there's the fact that instead of collecting coins for the purpose of extra lives or a means of showing the player where to go, you're set to collect comets instead, which in addition, open new worlds. It ensures that coins, which (obviously) give health, are a rarer commodity. You have to work for them by stomping on enemies, which can be trickier than simply tornado punching them. You know, I just realized how appropriate that move is, what with it being a special move in Smash Bros. I is smart. It's also in Sunshine, but you don't use it all that much.
The fact that platformed planes are now three-dimensional lends for so much inventive gameplay. I didn't really appreciate that until I played the game. It allows for a lot of new cool and tricky puzzles / general platforming. Instead of tossing around "innovative" like a gaming buzzword, it's actually very applicable here.