28th November 2007, 12:56 AM
Okay did a little testing. First of all, MVC2's major issues? Totally unresolved. Now don't get me wrong, playable is the first objective, then cosmetic issues. Also, releasing an incomplete emulation is better than nothing. However, I'd have thought that in the past few months they would have been able to iron out the sprite corruption issue. Ehhh you'll get 'em next time right?
Lord of the Rings Third Age works pretty well, but at random intervals the ENTIRE background (not affecting things like chests, save points, and the main character) flashes completely white a few times and then stops. Happens often enough to be pretty distracting actually. There's also some slowdown in a few in-game cutscenes that throws off the lip synching for the rest of the cutscene. Other than that, good job. This game actually uses the original save file icons. Well, it's about time. They really don't need to waste any effort coming up with their own icons for these after all. Just use what's already in the save file and it'll work great.
Blinx works just fine. Haven't found an issue with it at all from what I've played. Well, there's one. If you select "demos" from the title screen the game crashes back to the 360 interface. Well, the fact is demo menus have been disabled in almost all these emulated games. I played one where it wasn't and clearly the profile just wasn't meant to play those demos because the slowdown was terrible. Oddly though other than that the demos didn't have any major cosmetic issues... those particular games must not have really did anything weird with the hardware. It is a little weird that it would just crash like that though. I mean they could have disabled the menu option outright. In Halo the option was literally dummied out so it didn't even appear and you looped through 3 menu options (so apparently they can hex edit game features via the emulator, so that's neat). In another game I forget the option is still there but selecting it just flashes the screen and you return back to the menu like it was reloading after you quit the demo loader. In this one, it crashes it. A little odd... Well, I just need to avoid that option, but really if they can dummy out stuff like that in 3rd party games (Halo of course wasn't 3rd party so don't bother pointing that out, I was clearly talking about the OTHER game I mentioned above, you people...), a 1st party game like Blinx shouldn't be an issue.
I didn't bother checking further after testing MVC2, but all things considering I very much doubt they fixed issues with any of the other games, such as emulated games in Prince of Persia and Panzer Dragoon Orta working.
Lord of the Rings Third Age works pretty well, but at random intervals the ENTIRE background (not affecting things like chests, save points, and the main character) flashes completely white a few times and then stops. Happens often enough to be pretty distracting actually. There's also some slowdown in a few in-game cutscenes that throws off the lip synching for the rest of the cutscene. Other than that, good job. This game actually uses the original save file icons. Well, it's about time. They really don't need to waste any effort coming up with their own icons for these after all. Just use what's already in the save file and it'll work great.
Blinx works just fine. Haven't found an issue with it at all from what I've played. Well, there's one. If you select "demos" from the title screen the game crashes back to the 360 interface. Well, the fact is demo menus have been disabled in almost all these emulated games. I played one where it wasn't and clearly the profile just wasn't meant to play those demos because the slowdown was terrible. Oddly though other than that the demos didn't have any major cosmetic issues... those particular games must not have really did anything weird with the hardware. It is a little weird that it would just crash like that though. I mean they could have disabled the menu option outright. In Halo the option was literally dummied out so it didn't even appear and you looped through 3 menu options (so apparently they can hex edit game features via the emulator, so that's neat). In another game I forget the option is still there but selecting it just flashes the screen and you return back to the menu like it was reloading after you quit the demo loader. In this one, it crashes it. A little odd... Well, I just need to avoid that option, but really if they can dummy out stuff like that in 3rd party games (Halo of course wasn't 3rd party so don't bother pointing that out, I was clearly talking about the OTHER game I mentioned above, you people...), a 1st party game like Blinx shouldn't be an issue.
I didn't bother checking further after testing MVC2, but all things considering I very much doubt they fixed issues with any of the other games, such as emulated games in Prince of Persia and Panzer Dragoon Orta working.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)