17th November 2007, 11:43 PM
Close, but here's the details. The DS has two seperate CPUs, the DS one and the GBA one which it can also use. They are not hardwire designated to each screen though. They would have no reason to do that, nor would there really be a way to do something like that. Video output comes after the video processing anyway. They do however program it that way in practice, because a 2D display on one screen and a 3D display on another works out a lot better than half a 2D display on one screen and the 3D action split right down the middle. The processors can output to whatever screen they want, both, some of one, or whatever. In fact the two processors in and of themselves are totally unaware of the fact there's two screens.
One thing that helps is the homebrew games being made for the DS. Unfortunatly unlike the PSP hacking a DS is a lot harder for the average user. Some hardware is necessary. In other words, I just read up on what's been going on there unlike with the PSP where I actively update all my homebrew stuff all the time.
One thing that helps is the homebrew games being made for the DS. Unfortunatly unlike the PSP hacking a DS is a lot harder for the average user. Some hardware is necessary. In other words, I just read up on what's been going on there unlike with the PSP where I actively update all my homebrew stuff all the time.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)