20th October 2007, 10:58 PM
Sim Town 2? Yeah, good call.
They could really make sure there's lots to do and a lot of customization, and it could end up a fun game in it's own right. I wouldn't call it Sim City though, as you said, too simple. Weird though, considering the Sim City series has gotten progressively more complecated with each itteration. Actually, I think I read that that was the idea behind this Societies game. They apparently wanted to trim away the barrier to entry for new players. I can understand that so long as they do eventually make a proper Sim City 5.
However, my fire for Spore, while somewhat cooled due to time, still burns the hottest. That game looks to be the ultimate sandbox, and it looks to be extremely complex in it's own right. Hmm, actually to be honest I wonder what - aside from the appearence alterations which we've all seen - people are able to actually customize? I haven't seen how people actually go about setting creature capabilities aside from procedural guesswork based on design, and how one goes about running the towns, civilizations, planets, and galaxies beyond. I sure hope I can alter a lot of stuff there, like say, artistic development and moral.
They could really make sure there's lots to do and a lot of customization, and it could end up a fun game in it's own right. I wouldn't call it Sim City though, as you said, too simple. Weird though, considering the Sim City series has gotten progressively more complecated with each itteration. Actually, I think I read that that was the idea behind this Societies game. They apparently wanted to trim away the barrier to entry for new players. I can understand that so long as they do eventually make a proper Sim City 5.
However, my fire for Spore, while somewhat cooled due to time, still burns the hottest. That game looks to be the ultimate sandbox, and it looks to be extremely complex in it's own right. Hmm, actually to be honest I wonder what - aside from the appearence alterations which we've all seen - people are able to actually customize? I haven't seen how people actually go about setting creature capabilities aside from procedural guesswork based on design, and how one goes about running the towns, civilizations, planets, and galaxies beyond. I sure hope I can alter a lot of stuff there, like say, artistic development and moral.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)