14th September 2007, 7:23 PM
Yeah... we'll see.
http://www.neogaf.com/forum/showthread.php?t=190236
in addition to that comment there I also think one other thing... about the conversation system, as referenced. "We'll make it very clear when you're doing a thing with major ramifications'? That reminds me way too much of KotOR... "THIS IS THE GOOD OPTION" "THIS IS THE NEUTRAL OPTION" "THIS IS THE EVIL OPTION", as if the player REALLY needed help... the whole point should be letting the person say what they want and get the results. Making things that obvious doesn't help. For instance... Fallout, or Torment. Neither one tells you clearly which options are good or evil... you just have to figure it out or learn from experience. What he was saying sounded definitely simplified compared to that... and that's exactly what I expect. I mean, no one makes games like Fallout or Torment anymore. Deep PC single-player RPGs are evidently out of date... :(
http://www.neogaf.com/forum/showthread.php?t=190236
in addition to that comment there I also think one other thing... about the conversation system, as referenced. "We'll make it very clear when you're doing a thing with major ramifications'? That reminds me way too much of KotOR... "THIS IS THE GOOD OPTION" "THIS IS THE NEUTRAL OPTION" "THIS IS THE EVIL OPTION", as if the player REALLY needed help... the whole point should be letting the person say what they want and get the results. Making things that obvious doesn't help. For instance... Fallout, or Torment. Neither one tells you clearly which options are good or evil... you just have to figure it out or learn from experience. What he was saying sounded definitely simplified compared to that... and that's exactly what I expect. I mean, no one makes games like Fallout or Torment anymore. Deep PC single-player RPGs are evidently out of date... :(