5th September 2007, 4:56 PM
Tried again. Managed to barely get past the first Elite Pirate fight, only to get to the 'poison and bombs ambush' room and quickly lose my remaining 20 health.
That is true, I've played four times in the past two days and gotten farther each time. Still, that invisible drone plane... (okay, I only got to it once. And my cousin was playing most of the time that run, not me, so I never got to it on my own...)
3d is harder than 2d in some ways, though. I mean, in aiming and stuff... you're right of course, but the good games are balanced so that you actually can finish them. Sometimes I wonder, though... such as the US version of Contra Hard Corps. They took a hard Japanese game, Contra Hard Corps, and made it infinitely harder. Five continues instead of infinite, one hit point per life instead of three, and the removal of the Konami Code for powerups... thanks, Konami. I'll never finish that game. Anyway though, those old games were shorter, total. I mean, if you get a good run you can BEAT most any old Contra or Metal Slug game in an hour or less... modern games are a lot longer, so they need saving. I just greatly prefer save anywhere... forcing me to replay a huge amount of game just because they want to spread the savepoints out so ridiculously far apart isn't nice. An even bigger culprit of this problem is Turok 2... how many hours are there between the save points in that game?
I guess it is kind of funny that I don't really mind there being no saving in Gradius or Mega Turrican or something but I do here, but those games make sense that way, somehow... but the FPS? FPSes started out with save anywhere. In the genre, anything else feels artificially limiting.
Quote:I think the problem is you've taken so many ridiculously long breaks between play and with this sort of game that can cause your skills to just evaporate away
That is true, I've played four times in the past two days and gotten farther each time. Still, that invisible drone plane... (okay, I only got to it once. And my cousin was playing most of the time that run, not me, so I never got to it on my own...)
Quote:I think the problem is you've taken so many ridiculously long breaks between play and with this sort of game that can cause your skills to just evaporate away. I'd get in some practice before taking it on again and keep up at it. Yes you may die a few more times, but that's why it's a game. There was a time when you got like 3 lives and were expected to get a bunch more before you could complete a game. Why back in my day...
3d is harder than 2d in some ways, though. I mean, in aiming and stuff... you're right of course, but the good games are balanced so that you actually can finish them. Sometimes I wonder, though... such as the US version of Contra Hard Corps. They took a hard Japanese game, Contra Hard Corps, and made it infinitely harder. Five continues instead of infinite, one hit point per life instead of three, and the removal of the Konami Code for powerups... thanks, Konami. I'll never finish that game. Anyway though, those old games were shorter, total. I mean, if you get a good run you can BEAT most any old Contra or Metal Slug game in an hour or less... modern games are a lot longer, so they need saving. I just greatly prefer save anywhere... forcing me to replay a huge amount of game just because they want to spread the savepoints out so ridiculously far apart isn't nice. An even bigger culprit of this problem is Turok 2... how many hours are there between the save points in that game?
I guess it is kind of funny that I don't really mind there being no saving in Gradius or Mega Turrican or something but I do here, but those games make sense that way, somehow... but the FPS? FPSes started out with save anywhere. In the genre, anything else feels artificially limiting.