Yeah it took me a little longer to finish WW's actual game too because of all the useless sailing and scavenger hunt. Warping didn't help much than beating MM's actual dungeons - because MM is mostly about the labryinths, but the entirity of MM took me at least 2 weeks because I didn't skip the sidequests. MM didn't have a lot of running across endless passages of uneventfulness and a scavenger hunt scheme to force you to go back and forth.
WW labryinths hard as MM labryinths ? You lie... freaking, the entire Ikana tower had like twice the rooms and puzzles of all WW labryinths combined. They all had to be put together one side up and then upside down. Most of the puzzles weren't immediately apparent. Trying to beat some of the mininbosses in MM took enough time for me beat all of WW's uninspired labryinths. Hell, finding entrance to each of MM's labryinths were kind of puzzles of their own. It wasn't entirely apparent as to how to gain entrance to any of the palaces, particularly the ice one with the big Goron and the quest you had to solve to get the necessary things to get in. Ikana was another one tough one to enter. Gaining access to the water palace was a whole adventure of its own, anywhere from figuring out whats going on, to going into those murky seas, finding those strange eels, going into that pirate fortress, figuring that whole thing out, then entering a palace that was huge and had to be at least twice the size of an WW labryinth, full of odd waterworks and tubes, and a boss that is one of the toughest Zelda bosses ever.
Let me ask you another honest question. Did you find all those quests and adventures in MM more entertaining than sailing around rather boring sea in WW ?
On the other hand, WW was very staightforward and in your face puzzles. Evertying in WW was basically go into room, find switch on other side of room, stand on it, open up door/chest to get passage/key or put an object on it. Then you apply the same to get map, compass, item, big key, kill easy boss. I found flying that little Deku guy like a helicopter the most challenging and fustrating part of the entire game.
The Oracle games were well done too, hats off to the guys at Capcom for actually pulling off 2 awesome games - that were amazingly not rehashes.
OB1, you're not convincing anyone as to the difficulty of Zelda WW and its uninspired labryinths. I ask you to make a narrative that challenge of what you think is the toughest WW labryinth or quest, and I'll compare it to the narrative of the quest involved to get into and through Ikana, or the Water palace in MM.
I know for that all my friends are lamenting the lack of challenge of WW. So does all the reviews online. Compared to MM, which I banged my head on wall and pulled hair, and for the less patient player - fustrated them to death. Again, you're not convincing anyone WW had anything more inspiring or noteworthy than previous Zelda games that makes it top notch stuff. It was original in graphics, and thats it.
WW labryinths hard as MM labryinths ? You lie... freaking, the entire Ikana tower had like twice the rooms and puzzles of all WW labryinths combined. They all had to be put together one side up and then upside down. Most of the puzzles weren't immediately apparent. Trying to beat some of the mininbosses in MM took enough time for me beat all of WW's uninspired labryinths. Hell, finding entrance to each of MM's labryinths were kind of puzzles of their own. It wasn't entirely apparent as to how to gain entrance to any of the palaces, particularly the ice one with the big Goron and the quest you had to solve to get the necessary things to get in. Ikana was another one tough one to enter. Gaining access to the water palace was a whole adventure of its own, anywhere from figuring out whats going on, to going into those murky seas, finding those strange eels, going into that pirate fortress, figuring that whole thing out, then entering a palace that was huge and had to be at least twice the size of an WW labryinth, full of odd waterworks and tubes, and a boss that is one of the toughest Zelda bosses ever.
Let me ask you another honest question. Did you find all those quests and adventures in MM more entertaining than sailing around rather boring sea in WW ?
On the other hand, WW was very staightforward and in your face puzzles. Evertying in WW was basically go into room, find switch on other side of room, stand on it, open up door/chest to get passage/key or put an object on it. Then you apply the same to get map, compass, item, big key, kill easy boss. I found flying that little Deku guy like a helicopter the most challenging and fustrating part of the entire game.
The Oracle games were well done too, hats off to the guys at Capcom for actually pulling off 2 awesome games - that were amazingly not rehashes.
OB1, you're not convincing anyone as to the difficulty of Zelda WW and its uninspired labryinths. I ask you to make a narrative that challenge of what you think is the toughest WW labryinth or quest, and I'll compare it to the narrative of the quest involved to get into and through Ikana, or the Water palace in MM.
I know for that all my friends are lamenting the lack of challenge of WW. So does all the reviews online. Compared to MM, which I banged my head on wall and pulled hair, and for the less patient player - fustrated them to death. Again, you're not convincing anyone WW had anything more inspiring or noteworthy than previous Zelda games that makes it top notch stuff. It was original in graphics, and thats it.