23rd August 2007, 6:35 PM
Atmosphere AND mood? Wow what a crazy combination! Like that series, Police Cops.
Anyway, try Hard.
I just played the PC demo and to be honest I'm not sure which version is better. They are basically identical, save control schemes, except that the PC version also lets you use the 360 control scheme. There's also greater load times for some reason, but that may be my computer. I think it's about time the 360 versions of games added mouse and keyboard support via USB. I don't think it would be that tough to port over the support, the 360 using DirectX just like Windows and all. The input API should be pretty much the same, and actually the newest version of MS's general gaming API (the name of which I forget) is in fact identical between Windows and the 360. Also MS needs to start allowing companies to add in all sorts of custom mod support. My idea is fairly simple. The companies could set up a standard mod format (like many games do) that the 360 game can also read. Update the 360 BIOS so that people can move these mod files from a portable drive into the game's folder on the 360. From there, bam, done. Of course this sort of traces back to MS's mistake of using their own proprietary memory card format. Seriously, that made no sense. Maybe it would if it reused the original XBox format and just expanded on it, but no it was something totally new, and that after the other two companies made it clear they were using existing memory card standards from here on out.
Eh, I suppose if I had to pick, PC. Those "Pipe Dream" mini-games are just a lot easier with the drag and drop mouse method. I suppose that might seem cheap and all but it's a matter of controls there. I know what I want to do and I can do it a lot quicker with a mouse.
Anyway, try Hard.
I just played the PC demo and to be honest I'm not sure which version is better. They are basically identical, save control schemes, except that the PC version also lets you use the 360 control scheme. There's also greater load times for some reason, but that may be my computer. I think it's about time the 360 versions of games added mouse and keyboard support via USB. I don't think it would be that tough to port over the support, the 360 using DirectX just like Windows and all. The input API should be pretty much the same, and actually the newest version of MS's general gaming API (the name of which I forget) is in fact identical between Windows and the 360. Also MS needs to start allowing companies to add in all sorts of custom mod support. My idea is fairly simple. The companies could set up a standard mod format (like many games do) that the 360 game can also read. Update the 360 BIOS so that people can move these mod files from a portable drive into the game's folder on the 360. From there, bam, done. Of course this sort of traces back to MS's mistake of using their own proprietary memory card format. Seriously, that made no sense. Maybe it would if it reused the original XBox format and just expanded on it, but no it was something totally new, and that after the other two companies made it clear they were using existing memory card standards from here on out.
Eh, I suppose if I had to pick, PC. Those "Pipe Dream" mini-games are just a lot easier with the drag and drop mouse method. I suppose that might seem cheap and all but it's a matter of controls there. I know what I want to do and I can do it a lot quicker with a mouse.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)