15th April 2003, 9:05 PM
Quote:Well I can understand that the challenge can be fustrating as you said, because it definitely fustrated me as I pried and prodded to solve puzzles, but it was that kind of challenge that made that game damned cool - a kind of challenge, not to mention a beatifully put together world. And I keep saying, once you slow down time, theres plenty of time to walk from point A to B. You get a few hours of running around before time is up. It was all part of the challenge as I saw it. Part of that challenge was to know how to design your approach to the labryinth to make sure that when you return you know how to attack it properly and efficiently.
I guess that other people just didn't hate all the hurrying, repeating tasks (that REALLY got to me), hurrying, not being able to really explore that great world because of how you are always on a time limit...
Maybe other people play through games faster and didn't mind as much or something, but I did, a lot...
I finally quit when the frustration was just too much... which happened to be in that well in Ikana Canyon, where you give items to skeletons and zombies and stuff. Stupid thing! You have to learn what all the guys want, go get what they want, come back, run out of time, start over... I quit in the first room because I looked at the FAQ and saw what I'd have to do and it was just too much annoyance...
And I haven't gone back since.