15th April 2003, 8:01 PM
I didn't get to the Ikana Tower. Couldn't take the immense frusteration of that game long enough to get that far... I gave up in Ikana Canyon before getting to the dungeon.
Oh, and I found OoT hard... it did take me a month, and I died 80 times (not as many as my first Zelda game (I died well over a hundred times the first time i beat Link's Awakening), but a lot...
But it wasn't challenge of beating dungeons or completing tasks that was the problem. I like to take games slowly... not hurrying through them at all... and MM does not allow for you to play like that. You must hurry from point A to point B all the time... and if you can't do it fast enough, oop! You ran out of time and have to start it from scratch! What fun! I LOVE how it makes you either do things over or hurry as fast as you can (often forcing me to use FAQ's... I had to use them very extensively to finish the dungeons...) through these environments that are so great otherwise!
Oh, and those dungeons. It didn't have a decent save system in them. You pretty much had to do the whole dungeon in one try... and that try had a strict timelimit even with the time doubler thing... I didn't enjoy using FAQs, but it was better than the alternative of starting dungeons over from scratch, which I would have had to do multiple times otherwise...
And redoing things I've already done is the farthest thing from fun I can think of.
Combine that with the really terrible save system and you've got one of the most frusterating games released in years.
Oh, and I found OoT hard... it did take me a month, and I died 80 times (not as many as my first Zelda game (I died well over a hundred times the first time i beat Link's Awakening), but a lot...
But it wasn't challenge of beating dungeons or completing tasks that was the problem. I like to take games slowly... not hurrying through them at all... and MM does not allow for you to play like that. You must hurry from point A to point B all the time... and if you can't do it fast enough, oop! You ran out of time and have to start it from scratch! What fun! I LOVE how it makes you either do things over or hurry as fast as you can (often forcing me to use FAQ's... I had to use them very extensively to finish the dungeons...) through these environments that are so great otherwise!
Oh, and those dungeons. It didn't have a decent save system in them. You pretty much had to do the whole dungeon in one try... and that try had a strict timelimit even with the time doubler thing... I didn't enjoy using FAQs, but it was better than the alternative of starting dungeons over from scratch, which I would have had to do multiple times otherwise...
And redoing things I've already done is the farthest thing from fun I can think of.
Combine that with the really terrible save system and you've got one of the most frusterating games released in years.