1st August 2007, 9:46 PM
Dark Jaguar Wrote:I noticed you included the source code with that, but I haven't really looked at that yet. I'll just ask a couple things. First of all, is there any particular method of determining those sound's 3D position? Just from using it, it appears to fluctuate somewhat randomly. On that note, just for ease of testing, it would be nice to have some slider bars to adjust the various visible variables myself.Yes, the application is just a stub, the real magic is in the DLL, that's the engine. Threw the DLL you can specify an unlimited number of sound layers and there corresponding 3D positions, by simply updating a property the engine calculates the new sound waveform automatically. BTW, the source code is for the stub so you can play around with the engine. The engine itself is packaged as a dll, and I haven't released it's source yet.
At any rate, I haven't looked at it much, but it seems to do a decent pan from left to right, but it seems to sorta hang on the right side once it gets there. As for speed, I'm using it on my rather slow (relatively speaking) laptop and it runs just fine. I have some slower machines around here so I can test it on those to get a good idea, but as far as speed it does pretty well. I will need to run it on my desktop to get a good impression on the sound because my laptop's speakers are suck and my desktop actually has 5.1 surround sound, so there's that.
Anyway, is this intended to be a 3D positioning system for a game's audio system? If so I'll need to test it alongside some serious 3D visual pusher to make sure it can keep up it's speed.
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