16th July 2007, 3:23 PM
Quote:GR, there are a few fantasy games out there that don't have the "Fable" name on them (), so the setting means nothing for that...
Do I have to write you guys an essay? Everything from the way the levels are designed, to the way the NPCs look, to the way that you're mostly set on a linear path, to the way your character moves all scream "Fable!!" at me. It's not rocket science here, folks.
Quote:ABF, I'd play the demo of the game before passing judgement. Simpler? I won't deny that. The gameplay is intentionally simplistic because it's a Pikmin-style strategy game. That's not a bad thing though, and it doesn't make it a worse game for it. I'd give it a try. Then again, we differ on these matters anyway. I also argue that Smash Bros.' elimination of convoluted control mechanisms is an improvement over other fighting games, as, in theory at least, such a reduction in control complexity if the same degree of moves are available and the same style of combat is used (parrying, combo cancelling, and so forth) makes for a better game. You however argue that the skill involved in remembering and actually pulling off those convoluted moves in and of itself makes the game more complex and is therefor better. I don't really follow that logic, but that's why we disagree.
You're talking to a hardcore PC nerd here, DJ. If it doesn't have multi-tier tech trees, heavy resource management, and a thousand different skills bases then it's dumbed down console fare that doesn't deserve a second glance.
Sometimes you get the scorpion.