15th April 2003, 4:09 PM
Quote: And you were expecting there to be as many sidequests in WW as there were in MM? If they did that then there would be even fewer dungeons in the game and a much smaller overworld.
How do you figure? They've had eternity to develop this game, and they no longer suffer the memory constraints of cramming the game into a cart? I'd think they'd have enough space on a GC dvd to put a bazillion-times-larger gamer, including more dungeons of greaty calibre and more mini quests.
ABF, if your question was "whats wrong with Metroid", I answered it again if you read carefully... it was long and drawn-out; boring at times. The levels are very vast and repetitive, and I don't fancy having to kill 5 flying pirates each time I reenter a certain room, and they're always getting harder to kill.
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