12th June 2007, 6:31 PM
The dark bug was a symptom of the evade bug actually. Dark basically just lowered the evasion stat. Since evasion didn't do anything in the original, that meant darkness wouldn't do anything either.
It actually IS fixed in this one though, because the evade stat is fixed that one got automatically fixed by association. I've tested it rather thouroughly myself, and with darkness I miss more often than without. I will say this though. It didn't have quite the strong effect that I thought it might, and as it had in later games like FF8 (where you almost always missed when you were blinded). The thing they didn't fix so far was limit breaks. Maybe they don't consider that "broken" but it is still way too easy to go through an entire game and never once see one. If you'll check that algorythm FAQ up there you'll see how convoluted the formula is for determining if a limit break is used. The biggest flaw as far as I'm concerned is the fact that it's impossible to even see one for roughly the first 90 seconds of combat. If they had disabled that odd check, I'm sure they would appear much more often but still rarely enough that one couldn't abuse them. Fortunatly FF8, which uses a similar "low on HP means chance of one appearing" method fixed that, though there was a seperate abuse based on how the limit break was determined, which I made use of quite often actually (repeatedly switching characters in THAT game would do the trick if certain conditions were met beforehand).
It actually IS fixed in this one though, because the evade stat is fixed that one got automatically fixed by association. I've tested it rather thouroughly myself, and with darkness I miss more often than without. I will say this though. It didn't have quite the strong effect that I thought it might, and as it had in later games like FF8 (where you almost always missed when you were blinded). The thing they didn't fix so far was limit breaks. Maybe they don't consider that "broken" but it is still way too easy to go through an entire game and never once see one. If you'll check that algorythm FAQ up there you'll see how convoluted the formula is for determining if a limit break is used. The biggest flaw as far as I'm concerned is the fact that it's impossible to even see one for roughly the first 90 seconds of combat. If they had disabled that odd check, I'm sure they would appear much more often but still rarely enough that one couldn't abuse them. Fortunatly FF8, which uses a similar "low on HP means chance of one appearing" method fixed that, though there was a seperate abuse based on how the limit break was determined, which I made use of quite often actually (repeatedly switching characters in THAT game would do the trick if certain conditions were met beforehand).
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)