6th June 2007, 1:17 PM
Heh, should have replied to that one a while back... oh well. :)
King of the Monsters is kind of entertaining, but isn't a fighting game. It's really a beat 'em up/wrestling thing...
Anyway, you're absolutely right: 3d fighting games almost never use the vertical axis much at all. 2d fighting games do, a lot. It's a huge difference, and adds a lot more strategy to the 2d titles than you'd have if they were done in a 3d style and you couldn't really jump...
I've played a good amount of both 2d and 3d fighting games, and the 2d ones are, as I said, unquestionably more complex. It's much, much easier for a new player to win at Soul Calibur than at Guilty Gear or Capcom vs SNK 2 (or many other games). Much, much easier. And other 3d fighting games are no different. I'd maybe make a potential exception for Virtua Fighter because I've heard that those have more depth but haven't played them enough to say one way or another, but based on the ones I have... as I said, the difference is obvious.
3d fighting games don't just drop jumping. They also mostly drop complex special moves. Oh, sure, there are still moves, and more of them usually, but they're not the same kinds of special moves you find in a good 2d fighting game... 2d fighting games are about skill, but they're also about learning the moves. 3d fighting games simplify that greatly.
As for moves in different directions and stuff, 3d fighting games try to pretend that they have massive movelists by listing everything as a "special" move, but if you cut it down to just the kind of moves that a 2d fighting game would consider special moves, you're left with very few... 2d fighting games have plenty of normal moves and combos and stuff too, but those aren't listed in the ingame move lists (for games that even have one), because they're not really special.
Quote:Two directions, forwards and backwards and that's it is technically 1D, not 2D. 2D has 4 directions, up and down as well as forwards and backwards. 3D means 6 directions. As an added note, I'll say that 2D makes a lot more use of that up/down axis than 3D games tend to. I'd say it's an issue of personal taste myself. I've seen some pretty intense layers of depth in even Super Smash Brothers, and certainly Guilty Gear (what few games I have seen), and I've also seen some amazing strategy in Soul Calibur and Virtua Fighter. Of course it also takes a just plain good game. King of the Monsters, for example, lacks a LOT in depth.
King of the Monsters is kind of entertaining, but isn't a fighting game. It's really a beat 'em up/wrestling thing...
Anyway, you're absolutely right: 3d fighting games almost never use the vertical axis much at all. 2d fighting games do, a lot. It's a huge difference, and adds a lot more strategy to the 2d titles than you'd have if they were done in a 3d style and you couldn't really jump...
I've played a good amount of both 2d and 3d fighting games, and the 2d ones are, as I said, unquestionably more complex. It's much, much easier for a new player to win at Soul Calibur than at Guilty Gear or Capcom vs SNK 2 (or many other games). Much, much easier. And other 3d fighting games are no different. I'd maybe make a potential exception for Virtua Fighter because I've heard that those have more depth but haven't played them enough to say one way or another, but based on the ones I have... as I said, the difference is obvious.
3d fighting games don't just drop jumping. They also mostly drop complex special moves. Oh, sure, there are still moves, and more of them usually, but they're not the same kinds of special moves you find in a good 2d fighting game... 2d fighting games are about skill, but they're also about learning the moves. 3d fighting games simplify that greatly.
As for moves in different directions and stuff, 3d fighting games try to pretend that they have massive movelists by listing everything as a "special" move, but if you cut it down to just the kind of moves that a 2d fighting game would consider special moves, you're left with very few... 2d fighting games have plenty of normal moves and combos and stuff too, but those aren't listed in the ingame move lists (for games that even have one), because they're not really special.