15th April 2003, 12:29 AM
My logic is simple in this case:
If its not challenging, its no fun, because games are supposed to have some kind of challenge. Last I checked, games involved some kind of competition, aka a challenge, which by definition means challenge is all part of the fun. Wind Waker lacks challenge, therefore its not all that great. If its a game that takes you by the hand and walks you through like a little kid, it probably had its challenge level reduced from its original potential to sell the retards or adults who don't have much time to sit and accept a challenge or most likely to sell to idiots who don't like to think because they are a vast majority of people. Doesn't necessarily make it a bad game, but doesn't make it great either. Hence Zelda WW and Metroid 4 were not exceptional games. I'm sure Nintendo could have done ALOT better with them and blown me away but they didn't. Very disappointing. Zelda WW was about as challenging as FF7... fit for a 3 year old.
If its a rehash, its probably redundent gameplay I don't need to play again. A difference however does exist when when a game series uses a framework but implements it in a fresh way every time, such as Zelda. Castelvania and RE do NOT reinvent the way the present their framework every game. Its just the same system with different maps. Not worth replaying. You seen it once you seen it all. I'd rather spend time doing some constructive things like leisure reading.
If its not challenging, its no fun, because games are supposed to have some kind of challenge. Last I checked, games involved some kind of competition, aka a challenge, which by definition means challenge is all part of the fun. Wind Waker lacks challenge, therefore its not all that great. If its a game that takes you by the hand and walks you through like a little kid, it probably had its challenge level reduced from its original potential to sell the retards or adults who don't have much time to sit and accept a challenge or most likely to sell to idiots who don't like to think because they are a vast majority of people. Doesn't necessarily make it a bad game, but doesn't make it great either. Hence Zelda WW and Metroid 4 were not exceptional games. I'm sure Nintendo could have done ALOT better with them and blown me away but they didn't. Very disappointing. Zelda WW was about as challenging as FF7... fit for a 3 year old.
If its a rehash, its probably redundent gameplay I don't need to play again. A difference however does exist when when a game series uses a framework but implements it in a fresh way every time, such as Zelda. Castelvania and RE do NOT reinvent the way the present their framework every game. Its just the same system with different maps. Not worth replaying. You seen it once you seen it all. I'd rather spend time doing some constructive things like leisure reading.