15th April 2003, 12:04 AM
I didn't say THAT was new. Read a tad closer (well it's late so I can forgive you misreading it). I said the METHOD of how those types of encounters happen is unique. Read it again and you will see what I said was that if you sneak up on them in the adventure field (outside the battle that is) and touch them in the back, it's an instant preemptive battle. No randomness about it, it's determined by your sneaking abilities in the field. The rest of what I said regarding them touchign you in the back to start a back attacked encounter and so on is selfexplanatory I think.
Now for SSBM:
I can see you thinking they aren't that good, but all it takes is a lot of practice with all the characters to see they really all have points they excell at. Mario is indeed a very "average" character, but that's not bad. No strengths, but no real weaknesses (well, he has a slight lack of speed, but that's just my fighting game bias for fast characters coming through). He's got some small projectile attacks (cape reflection and the fire ball), though they are generally used for distraction during battle (not that that's a bad thing, a good fighter knows how useful light but quick damage attacks like Metroid bombs can be for starting a good combo). His advantage is how easy it is to learn how to use him. His special moves are used in pretty much all his combos, and so are his normal moves (while there are a couple characters where most combos will either be one or the other, Ice Climbers and their norm attack heavy combos come to mind). However, it is apparent you haven't practiced too heavily (understandable, with no one nearby to play against, this isn't a game that will be played much, it's really a party game) when you talk about ONLY using Sheik, and thinking that the CPU would be better off always using Sheik. The fact is, a good Zelda user will be switching and using both forms pretty often. Relying on either one too much will kill ya, especially if you are playing only as Sheik against some player who is a power character expert, like Sacred Jellybean and his Ganondorf. Basically, there is a lot of depth hidden under the simple nature of Smash Bros Melee to discover, if you care to that is. Otherwise, no matter. It's hardly the most important thing in the world to "understand the depth and intensity" of a frickin' game. I myself know next to nothing about how to fight decently in a Street Fighter type game.
Now for SSBM:
I can see you thinking they aren't that good, but all it takes is a lot of practice with all the characters to see they really all have points they excell at. Mario is indeed a very "average" character, but that's not bad. No strengths, but no real weaknesses (well, he has a slight lack of speed, but that's just my fighting game bias for fast characters coming through). He's got some small projectile attacks (cape reflection and the fire ball), though they are generally used for distraction during battle (not that that's a bad thing, a good fighter knows how useful light but quick damage attacks like Metroid bombs can be for starting a good combo). His advantage is how easy it is to learn how to use him. His special moves are used in pretty much all his combos, and so are his normal moves (while there are a couple characters where most combos will either be one or the other, Ice Climbers and their norm attack heavy combos come to mind). However, it is apparent you haven't practiced too heavily (understandable, with no one nearby to play against, this isn't a game that will be played much, it's really a party game) when you talk about ONLY using Sheik, and thinking that the CPU would be better off always using Sheik. The fact is, a good Zelda user will be switching and using both forms pretty often. Relying on either one too much will kill ya, especially if you are playing only as Sheik against some player who is a power character expert, like Sacred Jellybean and his Ganondorf. Basically, there is a lot of depth hidden under the simple nature of Smash Bros Melee to discover, if you care to that is. Otherwise, no matter. It's hardly the most important thing in the world to "understand the depth and intensity" of a frickin' game. I myself know next to nothing about how to fight decently in a Street Fighter type game.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)