8th May 2007, 4:14 PM
Quote:but a game with the scale of TES but with strategic combat, a focused plot with main game encounters of the quality of Baldur's Gate or Fallout as well as those "wander around and do random stuff" elements, and parties could be great... it'd probably take forever to make, but it'd be great.
I think it's impossible to have both. You either spend you're time working on an insane of amount of dialogue, story elements, and character interaction or you spend a little bit of time on that and create an insanely huge overworld. Not that it wouldn't be awesome to have both in a single game, but unless and until a company decideds to spend six years working on a game, don't expect that to happen.
Quote:they should stick with the big overworld and warping the first two games had...
No way. Fallout uses a similar kind of overworld structure, and while an stunning game in many respects, it's simply not a game that I could concieve of playing for 190+ hours like I did with Oblivion.
Sometimes you get the scorpion.