22nd April 2007, 6:07 PM
If you think more strategy is involved with 2D fighters than 3D, then I must kindly laugh at you. Please do not be offended.
There. Now then, I wont get too in depth into this, so I'll just give you the main reason: 3d implies more than 2 directions. 2d fighters you can go forward or backward. Thats it. The strategy of 3d fighting games lies in the ability to not only block, but EVADE oncoming attacks by sidestepping. Not only that, but movesets can be expanded without having 13-button combos, but adding moves available only when moving sideways, throws depending on where your enemy is facing. Sure, SC has its fair shor of 13-button combos as well, but not nearly as much :D.
I can't imagine how you think a game like Street Fighter could be more strategic than Soul Calibur.
There. Now then, I wont get too in depth into this, so I'll just give you the main reason: 3d implies more than 2 directions. 2d fighters you can go forward or backward. Thats it. The strategy of 3d fighting games lies in the ability to not only block, but EVADE oncoming attacks by sidestepping. Not only that, but movesets can be expanded without having 13-button combos, but adding moves available only when moving sideways, throws depending on where your enemy is facing. Sure, SC has its fair shor of 13-button combos as well, but not nearly as much :D.
I can't imagine how you think a game like Street Fighter could be more strategic than Soul Calibur.
The Earthworker Race has ended. Everybody wins.