30th March 2007, 12:24 AM
Sony changed it first, though MS's XBox had it's own block system. Fortunatly, with the 360 MS caught up with the times too.
Now, here's the annoying part. My SD card is 1 gigabyte, but my Wii tells me it's a bunch of blocks. Now sure I could do the math to figure out what a block translates to, but really why did they even bother? Backwards compatibility? Nah, both Sony (with PS1 saves) and MS (with XBox saves) have no problem displaying total size of old files as bytes, and further, Gamecube saves still require Gamecube memory cards (and can't be moved over). Only stubbornness keeps them using this system. I mean, it would be like if the entire world already WAS Metric and some country insisted on inventing some arbitrary measurement system with no advantages at all just for the hell of it.
Now, here's the annoying part. My SD card is 1 gigabyte, but my Wii tells me it's a bunch of blocks. Now sure I could do the math to figure out what a block translates to, but really why did they even bother? Backwards compatibility? Nah, both Sony (with PS1 saves) and MS (with XBox saves) have no problem displaying total size of old files as bytes, and further, Gamecube saves still require Gamecube memory cards (and can't be moved over). Only stubbornness keeps them using this system. I mean, it would be like if the entire world already WAS Metric and some country insisted on inventing some arbitrary measurement system with no advantages at all just for the hell of it.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)