16th March 2007, 6:24 AM
Blind! You're all blind! Blinded by the light! Another loner in the night! FFT takes FE its underage leash-drawn biotch.
FE: move here, attack. Move here, attack. Move here, attack.
FFT: Move here, cast Odin on 7ht panels, avoiding wizard with reflect. Move here, steal helmet with 50% chance on knight, 40% chance on archer. Move here, throw stone at monk causing him to fall 5ht making him critical, he goes berserk.
THAT'S strategy!
As for Wars, I have to say that it's more strategic than FE as well though it seems to be cut from the same cloth. I'm playing AWDS like crazy right now and you really learn to appreciate the strategy elements when you go through survival (turn, money and time) where it pits you against seemingly impossible odds. Sure, you can just crank out units but you'll run out of money eventually and a more skilled tactition can sweep you up in no time flat. I've seen plenty of missions where I saved up for megatanks and unleashed hell only to be trounced by rockets and artillary who always stay out of the movement range of the tanks but within firing range paying attention to the location of forests which cost 2 move points for tanks. Or pulling a move where they bait a unit (mdtank) but what you dont see is that there's a rocket protecting two spaces around it and the battleship that they built last turn still docked but within range. You move in to cause 7hp damage to mdtank but they KO your megatank during a well timed tag and then overthrow you.
I just dont find that level of strategy in FE.
FE: move here, attack. Move here, attack. Move here, attack.
FFT: Move here, cast Odin on 7ht panels, avoiding wizard with reflect. Move here, steal helmet with 50% chance on knight, 40% chance on archer. Move here, throw stone at monk causing him to fall 5ht making him critical, he goes berserk.
THAT'S strategy!
As for Wars, I have to say that it's more strategic than FE as well though it seems to be cut from the same cloth. I'm playing AWDS like crazy right now and you really learn to appreciate the strategy elements when you go through survival (turn, money and time) where it pits you against seemingly impossible odds. Sure, you can just crank out units but you'll run out of money eventually and a more skilled tactition can sweep you up in no time flat. I've seen plenty of missions where I saved up for megatanks and unleashed hell only to be trounced by rockets and artillary who always stay out of the movement range of the tanks but within firing range paying attention to the location of forests which cost 2 move points for tanks. Or pulling a move where they bait a unit (mdtank) but what you dont see is that there's a rocket protecting two spaces around it and the battleship that they built last turn still docked but within range. You move in to cause 7hp damage to mdtank but they KO your megatank during a well timed tag and then overthrow you.
I just dont find that level of strategy in FE.