26th February 2007, 11:04 PM
Ryan Wrote:The NES version was horrible. It had a lot of the content, but it didn't play with anywhere near the fluidity. And, I always felt there was a major collision control problem, i.e. enemies not being hit when you hit them, unless you were on the exact same vertical position as they were, pixel for pixel. Most other games like this compensated and had a little more leeway in that regard. Including the Arcade version.
Allow me to say right now I played the NES version way more than the arcade version, since that's what I had available to me at the time (not that I owned it, but renting something in some sort of perpetual limbo is almost like owning it). You're right, it had pretty aweful collision detection. Guess I never really noticed with the arcade game that it was easier. I guess I just got used to lining myself up just right. Also, it was the first gaming example I can think of with inserted advertising (Pizza Hut) but games set in modern day in an urban setting don't suffer from that, just EVERYTHING ELSE EVER. Middle Earth doesn't HAVE billboards! I'm not buying this "the money we get from the advertising leads to better games" stuff. I WATCHED I. Robot! I know better! Um, what were we talking about?
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)