16th February 2007, 12:16 AM
Sorry, but I don't think it's going to happen. To summarize:
1) Nintendo isn't releasing English-language, PAL Turbografx games in English-speaking, PAL-format nation Austrailia because the TG-16 in that country before.
2) Nintendo is cheap. When they can avoid paying more than they have to, they often won't... (see: Tetra's Trackers)
3) Nintendo doesn't often back down from decisions it makes... if they refused to release a game once, I don't know if they'll change their minds now, 'part of a series we're now selling there' or not...
4) Nintendo doesn't like to release products without knowing that they will make money. Translations of previously unreleased games will be expensive and time-consuming. This will cost money and Nintendo may not want to spend that kind of cash on products with, they may think, little chance of making that money back (even if most fans would say "that is almost certainly not true", Nintendo's people who decide what games get released where won't agree).
5. Most importantly of all, for games like RPGs, adventure games, and strategy games that have significant amounts of text, if they use their standard systems for how they do these things, in many cases impossible -- the source code for many old games was lost a long time ago. Because of this, the only way to translate most old games is to hack the rom files -- this is what fan rom hackers do when making translation patches. Nintendo's official translators simply use the source... but for all those old games with no source anymore? They're pretty much stuck. There's pretty much no way they'd ever work with the American fan groups, and they can't do it themselves with any ease, so... yeah, just don't do it at all! Besides, are we REALLY sure that this product will make money, all costs considered, even though there are no production or distribution costs?
1) Nintendo isn't releasing English-language, PAL Turbografx games in English-speaking, PAL-format nation Austrailia because the TG-16 in that country before.
2) Nintendo is cheap. When they can avoid paying more than they have to, they often won't... (see: Tetra's Trackers)
3) Nintendo doesn't often back down from decisions it makes... if they refused to release a game once, I don't know if they'll change their minds now, 'part of a series we're now selling there' or not...
4) Nintendo doesn't like to release products without knowing that they will make money. Translations of previously unreleased games will be expensive and time-consuming. This will cost money and Nintendo may not want to spend that kind of cash on products with, they may think, little chance of making that money back (even if most fans would say "that is almost certainly not true", Nintendo's people who decide what games get released where won't agree).
5. Most importantly of all, for games like RPGs, adventure games, and strategy games that have significant amounts of text, if they use their standard systems for how they do these things, in many cases impossible -- the source code for many old games was lost a long time ago. Because of this, the only way to translate most old games is to hack the rom files -- this is what fan rom hackers do when making translation patches. Nintendo's official translators simply use the source... but for all those old games with no source anymore? They're pretty much stuck. There's pretty much no way they'd ever work with the American fan groups, and they can't do it themselves with any ease, so... yeah, just don't do it at all! Besides, are we REALLY sure that this product will make money, all costs considered, even though there are no production or distribution costs?