13th February 2007, 9:22 PM
You want some recommandation on Fire Emblem?
*stretch...deep breath*
Fire Emblem is a turn based strategy/RPG. You command a group of fighters, with 20+ different classes (each with their own distinct stats, characteristics, and weapon sets) through turn-based, tactical battles. You choose a set amount of characters to bring into battle, and you must defeat the enemies, including, usually, a boss. Every time your character attacks (or, indeed, does almost anything besides move), they get experience points, when they get 100, the level up and their stats increase. Most units can alse be upgraded to a higher unit (a cavalier can become a paladin/mage can become a sage) which increases their stats and what wepaons they can use. Wepaons consist of axes, lances, and swords, and one bests, and is bested by the two others (swords>axes, axes>lances, lances>swords), same with magic (anima, dark, and light). It's simple, but adds a surprising amount of depth to battles, especially when you factor in weapons like a Lancereaver, a sword that is <i>strong</i> against lances but <i>weak</i> against axes, effectively reversing the so-called "weapon triangle".
When a character dies, they are gone forever, adding a sense of finality to battles, and making you consider whether a risk is worth losing one of your favorite units (though the mission in question can usually be restarted to try again, but this isn't always convenient).
The cherry on the top of the FE cake is it's character development and narrative. The action is good, but the storyline and dialogue make the game great. Not only that, but most characters can also interact with one another right on the battlefield, building support relationships between each other which strengthen them both if they fight together.
I could go on and on, but the fact of the matter is that Fire Emblem is a great series, and definitely one you should at least try out. I guarantee you won't be disappointed.
*exhale*
*stretch...deep breath*
Fire Emblem is a turn based strategy/RPG. You command a group of fighters, with 20+ different classes (each with their own distinct stats, characteristics, and weapon sets) through turn-based, tactical battles. You choose a set amount of characters to bring into battle, and you must defeat the enemies, including, usually, a boss. Every time your character attacks (or, indeed, does almost anything besides move), they get experience points, when they get 100, the level up and their stats increase. Most units can alse be upgraded to a higher unit (a cavalier can become a paladin/mage can become a sage) which increases their stats and what wepaons they can use. Wepaons consist of axes, lances, and swords, and one bests, and is bested by the two others (swords>axes, axes>lances, lances>swords), same with magic (anima, dark, and light). It's simple, but adds a surprising amount of depth to battles, especially when you factor in weapons like a Lancereaver, a sword that is <i>strong</i> against lances but <i>weak</i> against axes, effectively reversing the so-called "weapon triangle".
When a character dies, they are gone forever, adding a sense of finality to battles, and making you consider whether a risk is worth losing one of your favorite units (though the mission in question can usually be restarted to try again, but this isn't always convenient).
The cherry on the top of the FE cake is it's character development and narrative. The action is good, but the storyline and dialogue make the game great. Not only that, but most characters can also interact with one another right on the battlefield, building support relationships between each other which strengthen them both if they fight together.
I could go on and on, but the fact of the matter is that Fire Emblem is a great series, and definitely one you should at least try out. I guarantee you won't be disappointed.
*exhale*
The Earthworker Race has ended. Everybody wins.