6th February 2007, 10:37 PM
hey DISCUSSION! :D
I completely agree, but we're talking about a platform that doesn't have any integration for the things that PC's do, or readily available tools to make them. It has to be built from the ground up for Wii. PC games can slap on a patch from pre-fab tools with little effort and dont have to worry about making up cost. For Nintendo, someone has to sit and make it, fully integrate it, R&D, the whole nine, and then make up for the cost of it when its released. A one time fee of say 1000 wii points to download a instant messaging service for Wii would do the trick. But there's no existing tool set for developers to dip in to in order to build one. ergo, MS made a subscription service with fully integrated IM and voice chat with tools for devs to build their online functionality.
Who would you say is best?
I've never heard that before, but it makes perfect sense for something the Japanese would want.
My line of thinking is that we'll eventually get there. To have the option of it if you want it or meet age requirement. Nintendo just needs to figure out how its going to be implemented.
A Black Falcon Wrote:PC games show that you can do those things without fees though. You make less money that way, but if your game sells well enough that doesn't matter...
All the things I listed are present in either Starcraft, Diablo II, Warcraft II BNE, Warcraft III, or Guild Wars, and many are in games like Command & Conquer: Red Alert 2, NetStorm (a 1997 game!), Age of Empires 2, etc, etc, none of which are games with monthly fees.
I completely agree, but we're talking about a platform that doesn't have any integration for the things that PC's do, or readily available tools to make them. It has to be built from the ground up for Wii. PC games can slap on a patch from pre-fab tools with little effort and dont have to worry about making up cost. For Nintendo, someone has to sit and make it, fully integrate it, R&D, the whole nine, and then make up for the cost of it when its released. A one time fee of say 1000 wii points to download a instant messaging service for Wii would do the trick. But there's no existing tool set for developers to dip in to in order to build one. ergo, MS made a subscription service with fully integrated IM and voice chat with tools for devs to build their online functionality.
Quote:As for chatrooms, I mean open game rooms where you discuss the game/look at the games that are open (in a custom mode where you create and name the room, not just random lookup)... the best format for this varies from genre to genre.
Who would you say is best?
Quote:...their reasoning is centered behind a belief that the Japanese people would not like to go online and be insulted or whatever and would prefer a more pleasant online experience, which means no chat.
I've never heard that before, but it makes perfect sense for something the Japanese would want.
Quote:Protection of children is also part of it, but not the largest part... if that truly was the largest part, they'd let adults have chat, while blocking it for kids through things like parental controls and age checking. The fact that that is not how things are says a lot.
My line of thinking is that we'll eventually get there. To have the option of it if you want it or meet age requirement. Nintendo just needs to figure out how its going to be implemented.