5th February 2007, 9:00 PM
Quote:ABF (and DJ) your arguments are completely bogus. You're not taking everything in to consideration
There is nothing else to take into consideration, though. The excuses Nintendo (or EM/you) come up with are not very good ones, and the state of Wii online doesn't look any brighter... DS online is incompetent, and Wii online looks likely to follow it.
Quote:XBox 360 has more features online, not only do you pay for the game but a monthly fee as well.
It's a yearly fee really, but close enough... PC games show that you can do those things without fees though. You make less money that way, but if your game sells well enough that doesn't matter...
Quote:The features you want, such as stats, will obviously be in play on a per game basis, or if you sign up to a Nintendo site (which you can do since Gamecube). Chat rooms and email is already in play between DS and Wii and Wii isn't even officially online yet.
I doubt Nintendo will do stats. As you say that is something that would be on a game-by-game basis, but it would actually require effort...
As for chatrooms, I mean open game rooms where you discuss the game/look at the games that are open (in a custom mode where you create and name the room, not just random lookup)... the best format for this varies from genre to genre.
Quote:. If you want every possible feature available to you, you pay a monthly fee for it.
All the things I listed are present in either Starcraft, Diablo II, Warcraft II BNE, Warcraft III, or Guild Wars, and many are in games like Command & Conquer: Red Alert 2, NetStorm (a 1997 game!), Age of Empires 2, etc, etc, none of which are games with monthly fees.
Quote:The friendcodes have nothing to do with it being free or working around costs, its in place because merely weeks after DS was released there were stories in the paper and on the news of sexual predators using the DS wireless connectivity to talk to minors. That is a feature that works brilliantly to keep random people from being able to talk to your children, only letting friends they personally know be able to communicate with them. In time the features will vary and will be streamlined - including the ability to enter chatrooms and voice chat similar to PC. But all in due time to make it legally viable for Nintendo, so they cant be sued from an angry parent.
This is an excuse NOA used. NCL makes the rules, however, and their reasoning is centered behind a belief that the Japanese people would not like to go online and be insulted or whatever and would prefer a more pleasant online experience, which means no chat. Protection of children is also part of it, but not the largest part... if that truly was the largest part, they'd let adults have chat, while blocking it for kids through things like parental controls and age checking. The fact that that is not how things are says a lot.
Quote:Talk about how you'd like to see Wii play online with a RPG or FPS. Sitting there and saying its flawed and unworthy accomplishes absolutly nothing.
I did, by giving a long list of features from games I have played that Wii online should have.