30th January 2007, 10:05 PM
Quote:Anyway, the major difference here is that equipment, which is used when healing, has a durability rating, which essentially is no different than an item stack.
Yes, you're right about that in theory... still though, the application is different (with how normally "item use" games mean "using lots of items up" while here it is "using a few items for a long time, each with a lot of uses"...), making it not nearly as annoying as something like Diablo II and its constant "mash potion buttons" gameplay... (to say nothing of Dungeon Siege... I get bored even just THINKING about that game...)