28th January 2007, 7:06 PM
(This post was last modified: 28th January 2007, 7:21 PM by A Black Falcon.)
I don't usually use many Paladins... I didn't use Makalov once. :) (level 10 Sword Knight) My only Paladins were the ones who start as one -- Titania, who I didn't use much at all after the early part of the game and Geoffery, who I barely touched, and Astrid, who as I said I got to level 20 thanks to Paragon (double XP is awesome...) and found useful for Provoke and a mounted archer (S bow, E spear. :))... mages and Pegasus Knights are better than Paladins. :) Soren is better than any of those paladins anyway... Ilyana would be too if I'd been luckier with her speed (Soren has 25 speed at level 17, Ilyana 17 speed at level 15... Mist also could use some more speed. Just 18 speed at level 17 (all rank 2 units of course, Sage/Valkyrie). Oh well, she's mostly a healer anyway.)... I already gave her Vantage and she has an A rank in Lightning (see: Rexbolt)... double attack Rexbolt would be even awesomer than one attack with it is. :) I just wish I'd gotten Soren an A rank in Wind though, he only has A in Fire... though neither of those have a spell like Rexbolt in this game, since that boss at the end with the light Rex spell doesn't drop it.
That's one problem with FE games, as you get to midway through the game they start adding huge numbers of characters to your roster without letting you take any more into battle, forcing you to choose just a few of the dozens of ones you have available... it's always tough... the "total wins" thing at the end of each game is interesting, to show you how much you used each one over the whole game. It is too bad that FE: POR can't save every time you do anything like the GBA ones do, though, so it can't keep track of losses (deaths/retreats) or kills from times when you reset the system...
Oh yeah, that 125-odd kills for Ike is propped up by the fact that I send him up the center alone in the final mission, where he gets like 15-20 kills (max level + Aether? Almost unstoppable against anyone other than Ashnard...)... even without that he's still in first, though, just by less. I prefer to not use units which can't gain XP, but in that case I thought I had to in order to beat all those guys before Ashnard comes down (on turn 8 he charges you), and since Ashnard attacks anyone other than Ike within range if he can, and he moves 10 squares which is farther than any of your units, and only Nasir and the laguz generals can also hurt him (and in Hard the Laguz general only comes after you beat Ashnard the first time) you need Ike up there alone... so all that XP goes wasted. :(
That's one problem with FE games, as you get to midway through the game they start adding huge numbers of characters to your roster without letting you take any more into battle, forcing you to choose just a few of the dozens of ones you have available... it's always tough... the "total wins" thing at the end of each game is interesting, to show you how much you used each one over the whole game. It is too bad that FE: POR can't save every time you do anything like the GBA ones do, though, so it can't keep track of losses (deaths/retreats) or kills from times when you reset the system...
Oh yeah, that 125-odd kills for Ike is propped up by the fact that I send him up the center alone in the final mission, where he gets like 15-20 kills (max level + Aether? Almost unstoppable against anyone other than Ashnard...)... even without that he's still in first, though, just by less. I prefer to not use units which can't gain XP, but in that case I thought I had to in order to beat all those guys before Ashnard comes down (on turn 8 he charges you), and since Ashnard attacks anyone other than Ike within range if he can, and he moves 10 squares which is farther than any of your units, and only Nasir and the laguz generals can also hurt him (and in Hard the Laguz general only comes after you beat Ashnard the first time) you need Ike up there alone... so all that XP goes wasted. :(