12th April 2003, 12:58 PM
Haha, I just tried something out of curiosity and wow. There's this file called "ROM.BIN" on the Chrono Trigger CD in the Chronicles collection for PS1 when you put the PS1 disk in your computer's drive. It was roughly the size of the actual SNES game, so I figured I'd try something. I loaded up an SNES emulator, went to the disk, and loaded the file straight off the disk. BOOM! Chrono Trigger's ROM is actually stored directly on the disk. It happens to be in Japanese, and none of the changes are there, but still, it's quite hilarious. I think this may explain why the US version is so slow in load times compaired to the Japanese version. The US version has to apply language changes constantly, while the Japanese version just uses the default ROM's langauge features during emulation! Loading all these, even for just loading battle text, likely takes time.
In other words, the people who ported Chrono Trigger here were lazy because they didn't just put the US ROM on the disk and translate the added menus. That actually could have saved them time in the long run :D. Sad really...
In other words, the people who ported Chrono Trigger here were lazy because they didn't just put the US ROM on the disk and translate the added menus. That actually could have saved them time in the long run :D. Sad really...
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)