11th January 2007, 12:02 AM
Sword of Mana somehow had a two-player team through the whole game without any multiplayer at all, so that's an improvement, weak as it is...
*starts Lunar* Initial impressions are okay, once you accept that you can't run without losing health and can only get XP or items in battle, not both (there are two separate modes), and you only get money by selling items or doing quests, not from enemies... oh, and you can't move around (like in Lunar 1/2 on SCD/PSX) or choose targets in battle (well, you can for healing spells and stuff, but not attacks)...
... what, that makes it sound bad? Perhaps by that description it does, but it IS fun, at least so far... they were trying to make it different from the average console RPG, and they succeeded. Whether or not that is a good thing depends on the person playing...
*starts Lunar* Initial impressions are okay, once you accept that you can't run without losing health and can only get XP or items in battle, not both (there are two separate modes), and you only get money by selling items or doing quests, not from enemies... oh, and you can't move around (like in Lunar 1/2 on SCD/PSX) or choose targets in battle (well, you can for healing spells and stuff, but not attacks)...
... what, that makes it sound bad? Perhaps by that description it does, but it IS fun, at least so far... they were trying to make it different from the average console RPG, and they succeeded. Whether or not that is a good thing depends on the person playing...