2nd January 2007, 9:46 PM
Quote:It matters, or maybe you forgot how so many companies defected to the Playstation due to Sega's nightmare of a development environment for the Saturn, and I even heard that N64 wasn't the most friendly. With development cost climbing more and more you can bet that developers will look to the platform to cut costs and make the maximum profit.
Sega... the 32X was a hard blow, Saturn just finished them off (though they helped that along by stopping all Genesis development in mid 1995 in order to focus on the Saturn... bad, bad move...). Playstation had what people wanted: better 3d games.
As for programming difficulty, in that case all three were hard to program for... PSX might have been "easiest", but it was by no means actually easy to program for. Saturn was truly hard to program for, though, and the N64 was not easy to get working at a good level of performance, but still, the PSX definitely was not actually "easy" to program for... and as I said, that had nothing at all to do with success. PS2 is harder to program for than Xbox or Gamecube and yet it crushed them. Sales >>>>>>>>> ease of programming.