6th December 2006, 9:02 PM
Anything worth doing is worth doing right, even if it's free. That's why I never finished my RPG years ago. :D
I just feel that there was so much put into the visuals and sound (both of which are outstanding for a free amateur game), but it would have been nicer if, you know, there had been things going on, at least enemies, even if all you could do was avoid them. There's not even really any logic or thinking involved, except wander aimlessly until you're close enough to an object for your ESP trigger to be worth anything.
I know, I sound harsh, but only because the game shows so much promise. If the game was just krap all around, I wouldn't bother commenting at all. This game would grab me by the nuts and never let go if it had puzzles and problem-solving objects (a la hookshot). I can't even imagine it would be all that difficult to implement, if the guy is as talented as he obviously appears to be.
I just feel that there was so much put into the visuals and sound (both of which are outstanding for a free amateur game), but it would have been nicer if, you know, there had been things going on, at least enemies, even if all you could do was avoid them. There's not even really any logic or thinking involved, except wander aimlessly until you're close enough to an object for your ESP trigger to be worth anything.
I know, I sound harsh, but only because the game shows so much promise. If the game was just krap all around, I wouldn't bother commenting at all. This game would grab me by the nuts and never let go if it had puzzles and problem-solving objects (a la hookshot). I can't even imagine it would be all that difficult to implement, if the guy is as talented as he obviously appears to be.
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR